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Free research essays on topics related to: computer games

27 results found, view free essays on page:

  • Movies And Television Information On The Internet
    722 words
    "Always remember that others may hate you but those who hate you don't win unless you hate them. And then you A lot of people are trying to figure out why the two kids in Colorado went on a shooting spree. Many people are focusing on violence, guns, computer games, movies, television, and the free flow of information on the internet. These kids wouldn't have done what they did without a motivation. Their Here are my opinions on some of the things people are focusing on in the discussion this eve...
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  • World War Ii Sci Fi
    3,247 words
    Since the dawning of civilization, when the first humans walked the earth, games have played an integral part in human society. Humanity has always had a passion for pastimes and has accordingly created an immense number of methods for achieving diversion. From the game of See, an ancient Egyptian game of royal appeal (and perhaps even the primogenitor of modern backgammon) that was discovered in the tombs of pharaohs; Hnefatafl, a Norse precursor to chess; and Calculi, a Roman game that strikin...
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  • Computer Games Short Term
    3,163 words
    ... ty. Since he was a mere boy, he had played with blocks and immensely enjoyed the act of creating entire cities. And not simply for the purpose of destroying them later; he sincerely loved the act of constructing elaborate infrastructures from blocks and other household toys. So he reckoned that it would be a good idea to make a game that allowed players to do just this, but on a computer. Not even he was prepared for what came after. Released four years later, in 1989, SimCity became one of ...
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  • Computer Games Children Make
    403 words
    By the end of the twentieth century most communications were by satellite; people use computer for almost every thing and the internet give people information around the world. Computers nowadays use in every things like in business, companies, schools, hospitals, houses and also in produce games. Computer games are very familiar in the world every body from children to adults, played with it, but there are some advantages and disadvantages. I want to begin with several of disadvantages of compu...
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  • Computer Games On Young People
    680 words
    The effects computer games have on young people. Good or bad? Effects of computerised gaming have a wide range on young people today and like anything else the effects you get out is in the way they are used. If we look at how computer games are made and what they are intended for we can get a better understand for the effects that come out of them. Computer games today are created on a bases of entertainment but what are computer games? They are most commonly a simulation of a real life or exag...
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  • Escape Reality Video Games
    1,706 words
    There are certain things that cause addiction. Computer games are electronic games that are addictive. Played on a computer or on a console system such as the Sony Playstation, these games can occupy a person for countless hours. Through computer gaming, people escape their reality which includes school and work. Video games also present people with challenges they can overcome so they can feel a sense of accomplishment. In a virtual world, mistakes can be undone and time can renew itself with t...
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  • Computer Animation Computer Games
    1,004 words
    We live in the world of computers. Tasks that were impossible to perform some ten years ago now can be easily accomplished with the help of computer. For such a short time, some things have changed so significantly that new kinds of art have emerged due to the development of new software programs, which became commonly used in the entertainment industry that became inevitable part in our daily lives. Today, probably everyone has played some computer games; saw a computer animated cartoon, or a m...
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  • Central Processing Unit Random Access
    795 words
    Society is becoming ever more dependent on being electronically connected with every other part of the world. Worldwide communication and commerce are just two areas where people benefit from living in an information age. Using the Internet, business can be conducted from anywhere in the world, and you can even talk to get to know other people, anywhere in the world. These online activities became possible only very recently. Applications, that utilize the Internet, are being developed every day...
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  • Violence In Video Games Adults Only
    1,345 words
    Violence in Video Games: Adults Only! Three schoolboys were killed and five were injured at West Paducah Heath High School (Kentucky) in 1997. Michael Carneal, the criminal youth, was only 14 years old (Enotes. com n. p. ). According to his explanations, his experience of violence and weapon handling was picked up from video and computer games like DOOM, Quake, Mortal Combat and others. Mother of one of Carneal's victim claimed that this incident was provoked by films, video and computer games a...
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  • Violence In Video Games Adults Only
    655 words
    Violence in Video Games: Adults Only! Nowadays, the media is full of messages of teenagers who committed serious crimes, such as murders, provoked by films and video games. Even despite that there still are many parents who do not object their children playing violent games and watching violent movies. One of the arguments people use to defend violence in video games is that those games do not influence young people in any negative way. Many people are sure that teenagers are aware of fact that ...
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  • Playing Video Games Cell Phones
    2,269 words
    How has Technology Impacted Parenting? (1) The fast pace of technological progress in recent years had a great affect on parenting, despite the fact that the process of childrens upbringing is traditionally associated with conservative values. We can even say that the concept of parenting is now being transformed to have an entirely new meaning. Children are becoming increasingly independent of their parents, because the realities of post-modern living result in situation when the notion of pare...
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  • Social Learning Theory Violent Video Games
    2,140 words
    Aggressive Stimulation Theory Many television programs involve a substantial amount of violence in one form or another. What impact do they have on the development of aggression? Research on violent television and films, video games, and music reveals unequivocal evidence that media violence increases the likelihood of aggressive and violent behaviour in both immediate and long-term contexts. The effects appear larger for milder than for more severe forms of aggression, but the effects on severe...
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  • Artificial Intelligence Deep Blue
    1,870 words
    ... if you describe the rust spots on your car, MYCIN will likely diagnose your car with meningitis as well. (Mechner, 1998). At the heart of many game-playing programs is an evaluation function. Early on, game developers quickly encountered the knowledge-acquisition bottleneck and traded quality of knowledge for speed of the program. Simple evaluation functions, linear combinations of easily identifiable features, were the mainstay of computer game programs for many decades. Alternative approac...
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  • Central Processing Unit Random Access
    1,938 words
    Online Gaming Society is becoming ever more dependent on being electronically connected with every other part of the world. Worldwide communication and commerce are just two areas where people benefit from living in an information age. Using the Internet, business can be conducted from anywhere in the world, and you can even talk to get to know other people, anywhere in the world. These online activities became possible only very recently. Applications, that utilize the Internet, are being devel...
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  • Involves Team Play Computer Games Represents Counter
    269 words
    Computer games represents Counter-Strike Counter-Strike Computer games represents one of the largest incomes in the worldwide video game industry and the online business. Sierra is one of the most popular and leading company in interactive entertainment over the pass 30 years. Games like King s Quest (series), Lords of the Realm, Leisure Suit Larry, K, and Counter-Strike lead the company to numerous industry awards. In the world of multiplayer first-person shooters, players know that death is on...
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  • Artistic Talent Computer Animation
    1,403 words
    Animation Computer Animators Computer Animators Animation as an art form has been around for almost one hundred years. From the earliest days of hand drawn cels, individual pictures strung together, to the complex rendering of 3 -D virtual worlds, animation packs peoples lives. Do you wonder how the computer-animated movies are made or want to become a computer animator? Computer Animation is a fast growing field. There are many different areas to of animation, computer animation is what this pa...
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  • Role Playing Survey Conducted
    1,258 words
    Since the 1970 s when they were first introduced, videogames have evolved from a simple, white ball that bounced off the TV screen walls into 3 -dimensional, role-playing characters with realistic features, sounds, and actions. Children, in most cases, are the targets of many videogame producers. However, videogame producers have recently developed various role-playing games with such explicit adult content as violence and gore, and often, recurrent nudity or sexual themes. Special rating boards...
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  • Violent Games Video Games
    1,458 words
    Teen getting agressive School used to be one of the safest places for teenager to be. Parents used to not worry about their kids when they were at school. These things are changing in our real life; school is not the safest place anymore. There is a lot of violence happening almost everyday in schools. Some of the violence is deadly, such as killing. There are many reasons that make teenagers to become very aggressive. One of the causes is from the media and the materials they show. The violence...
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  • Role Playing Isn T
    1,213 words
    Roleplay Your Way To A Stronger Mind Advanced Dungeons and Dragons is an extremely interesting RPG, or role-playing game, that was built to last for many years. This has allowed it to grant many young minds with an increased vocabulary and an outside perspective on problem solving. One of the most important parts of the game is the conflict. This gives the game its unique ability to force people to use a more expansive vocabulary to role-play a confrontation between two or more people. What coul...
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  • Toy Story Computer Animation
    1,121 words
    Chaz Laughlin approached the stand and my first impression of him was of a small Italian business man with his gray suit and black shoes. A company known as Fearless Eye employs Chaz Laughlin. He has been working there for five years now. It s no surprise that the company has kept him for he is very talented with what he does. His job title is Director of Illustration, and with this title comes a lot of responsibility. He edits, produces and designs computer animated advertisements for companies...
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27 results found, view free essays on page:

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