494 results found, view free essays on page:
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Bilingual Education Vs English Only
3,503 words
... components of other technologies. Regular
linear video is most useful in developing
listening skills and creating cultural awareness.
Video with target language subtitles can also
serve in developing reading skills. Video enables
students to observe the dress, food, climate, and
gestures of the target culture. When the power of
a computer is added to video that is pressed onto
a disc for instant access of sound, vision, and
text, the resulting interactive videodisc system
can provide practic...
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The Effects Of Media Violence On Children
1,017 words
THE EFFECTS OF MEDIA VIOLNCE ON CHILDREN On April
20 1999 two boys by the names of Dylan Klebold and
Eric Harris walked into their High school in the
little town of Combine Colorado and opened fire on
their fellow classmates. Some say it was the
parents others say just pure teen adolescence, I
say it was the media. In the 1950 's Television
was first introduced to America, only ten percent
of the families owned a one television in their
home, by 1960 that number increased to a mere 90 %
of the p...
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Stand Here Ironing Life To Figure Reading
452 words
When watching the short story I stand here
Ironing, I had a different feeling of the story
then when reading it. Watching the video had harsh
prospective, she seemed mad and frustrated with
her daughter. When I read it I felt like she was
just a concerned parent for her child. It is
amazing how one person can interpret a story such
as I stand her ironing, and another person might
read or see it in such a different light. My
personal views on the video verses reading it
were, actions, mood, and s...
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Marshall Mathers Lp Violence On Television
1,050 words
Causal Argument: Does Violence In The Media Affect
Children? Violence is found all around us in the
media. Parents are becoming worried about what
their children are exposed to. There has been an
ongoing debate as to whether violence in the media
can affect children to imitate acts of violence.
After much research I have found there is a link
between watching violence, and committing acts of
violence. Children who are exposed to excessive
amounts of violence on television, in video games,
and th...
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Acts Per Hour Violence On Television
1,335 words
American children and adolescents are being
exposed to increasing amounts of media violence,
especially in television, movies, video games, and
youth-oriented music. By age 18, the average young
person will have viewed an estimated 200 000 acts
of violence on television alone. [ 1 ] Video game
violence, children's cartoons, and music lyrics
have become increasingly graphic. In movies,
action films depict anatomically precise murders,
rapes, and assaults; with each sequel, the number
of deaths in...
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Neural Networks Speech Recognition
1,344 words
... in more complex shapes, e. g. , a person's
face, the professors estimate the requirement
would be at least 100 times more pixels as well as
additional circuits that mimic the
movement-sensitive and edge-enhancing functions of
the eye. They feel it is possible to achieve this
number of pixels in the near future. When it does
arrive, the new technology will likely be capable
of recognizing human faces. Visual recognition
would have an undeniable effect on reducing crime
in automated financial ...
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Violence In The Media Television Violence
1,580 words
One of the hottest and most controversial topics
in America today is violence in the media.
Violence is everywhere in the media nowadays,
there is no denying that. Whether it be movies,
television, video games, or music, there will
always be violence, but blaming the media is not
the answer. If one is to place the blame, it
should be placed on the parents of these children
who decide to become violent. Parents need to take
a more active role in what their children watch,
play, and listen to so t...
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Live In A Society Children And Teenagers
1,224 words
I go to gross movies and listen to heavy metal and
rap music and I haven't killed anybody, " a
teenager said on a call-in radio show devoted to
the tragic murders in Littleton. This young woman
completely missed the point. These things provoke
anger, temper, and crummy attitudes. Gross visuals
and music dull sensitivities. They teach the wrong
way to handle problems. Make no mistake about
this. No matter what this girl or other defenders
of this junk may say, violent movies, video games,
and gro...
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Art And Technology Schwartz Moffat
1,576 words
... ist. Photography is always a wonderful
challenge... Of course now with computer
manipulations the possibilities make you exhausted
even thinking about it. (Tracey Moffat, quoted in
Hentschel 1998: 23) American artist Lillian
Schwartz made many experiments with computer art
during her long career. Computers are being used
by recent artists as tools with which to analyse
and create works of art. Schwartz was one of the
first artists to experiment with computer images
and computer effects on ar...
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The Psychological Impact Of Interactive Media On Society
968 words
In today's society, computers and interactive
media products have become one of the main needed
and necessary products children have wanted, due
to the quick passed, very exciting graphics and
story lines in games have become a everyday
activity in the child's life. Although the
computer has been one of human kinds greatest
technological advancements, the bright flashy
screens and story lines in exciting new games have
overtaken the minds of young children and have
also become a main exercise fo...
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The Corporate Profiles For Volkswagen And Sony Corporation
2,356 words
The Corporate Profiles for Volkswagen and the Sony
Corporation Corporate Profile: Volkswagen Group
Volkswagen Group is German manufacturer of
automobiles. Gesellschaft zur Vorbereitung des
Deutschen Volkswagen's mbH was founded on May 28,
1937. On September 16, 1938 the due to owners
decision the company was renamed Volkswagenwerk
GmbH. In 1949 Pon's Automobielhandel, Amersfoort -
the Dutch importer of automobiles starts first
commercial export of Volkswagen cars. In 1949
Volkswagen Group create...
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The Philosophy Of Nonviolent Protest
1,935 words
The Philosophy of Nonviolent Protest In this
report we are going to talk about the issues
related to the philosophy of nonviolent protest
using several examples of world literature and
film such as H. D. Thoreau's essay Civil
Disobedience, Bearing the Cross by Martin Luther
King, Gandhi, 1982 video and The fight in the
Fields- Cesar Chavez video 1996. Nonviolent
protest is a way of disagreement with official and
governmental decisions or other ways of conduct by
not offending it in a military li...
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Game Companies Video Games
1,566 words
Censorship In Video Games The first point is on
the ESRB 1. (Electronic Sanction Rating Bureau) At
fist glance it would appear that the ESRB is the
main problem. or solution to some, in video game
censorship. Many uneducated gamers see the ESRB
putting Mature or 18 + ratings on games. These
stand as warnings, like in a movie theater, but
not enforced. This can occasionally deter sales,
and for some gamers with strict parents this may
cause them to not play the game at all... The ESRB
only gives ...
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Virtual Reality Three Dimensional
3,028 words
Virtual Reality Virtual reality is the concept of
illusion. It is an artificial realm itself, a
fresh experience that involves the use of high
technology. It is to convince oneself the
existence of a non-real world. It is also a method
to communicate ideas, thoughts, and a tool to
experience what one might not be able to achieve.
The term virtual reality was coined by Jaron
Lanier, founder of VPL Research, to distinguish
between the immersive digital worlds he was trying
to create and traditiona...
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Saddam Hussein Saudi Arabia
2,316 words
The Persian Gulf War War was inevitable in the
Gulf and it was a war in which Iraq was
inevitability to lose. There were several reasons
why this was and became a reality. How, when,
where did this process of self destruction begin?
It was quite evident that Saddam Hussein. the
president of Iraq, was becoming a military giant
in the Middle East and therefore a threat to the
stability of the entire region. His war with Iran
was proof of this. The U. S. and other
industrialized Western nations cou...
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Product Life Cycle Maturity Stage
1,101 words
How does a firm s pricing policy relate to the
product s life cycle? When a company launches a
new product, it knows the product won t last
forever. However, the company does expect to earn
a satisfactory profit to cover all the effort and
risk that went into launching it. A firm can never
accurately predict the lifetime of a product, but
the lifetime involves four distinct stages. These
four stages are collectively known as the Product
Life Cycle (PLC). The first stage is the
introduction stage...
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Quot Mtv Spreads Newman Quot Mtv Music
1,551 words
Everyone remembers Michael Jacksons red leather
jacket covered with zippers and the sexy style of
Madonna. MTV, or music television, nationally
publicizes these images and entertainers, and
others like them. The station also promotes an
idealized teen lifestyle, reflecting the images of
these famous artists, that contrasts with the
realities of the Generation X lifestyle. While
some view the station as " illustrated
radio" or an entertainment network for
viewers pleasure, others more a...
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Third World First World
2,071 words
Life s a Beach Who lives the superior life? The
technologically advanced first world or the old
fashioned third world? The majority of Americans
would undoubtedly never want to live in a third
world. At the same time, there are always those
few adventurers who claim they see the third world
lifestyle as ideal. In the movie The Beach, three
friends; Richard (Leonardo DiCaprio), Etienne
(Guillaume Can), and Franchise (Virginie Le doyen)
seek third world lives because the fast paced
first world isn...
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Violence In Video Games Doesn T
297 words
The person doesn? t know the difference between
reality and fantasy he or she shouldn? t be
allowed to play video games, listen to radio and /
or watch TV because of all the violence that
occurs. If people want to do what the hero or
heroine in the game is doing, let them. In every
game the position you take is the good guy meaning
you have to save the world, along with the humans
that live on the earth. None of the games have the
objective as killing humans, instead the goal is
to kill zombies,...
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Neural Networks Speech Recognition
2,841 words
ABSTRACT Current neural network technology is the
most progressive of the artificial intelligence
systems today. Applications of neural networks
have made the transition from laboratory
curiosities to large, successful commercial
applications. To enhance the security of automated
financial transactions, current technologies in
both speech recognition and handwriting
recognition are likely ready for mass integration
into financial institutions. RESEARCH PROJECT
TABLE OF CONTENTS Introduction 1 Pu...
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