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Free research essays on topics related to: virtual

146 results found, view free essays on page:

  • Virtual Reality Real World
    579 words
    The science of Virtual Reality has stated its presence in the media and now it is turning the eyes to see the new generation of games and 3 D application. However, like the Art in the beginning of our modern society it needs to become much more matured than it has proven until now. The types of maturity that I want to talk about are the technology and its use. The technology that we have can be better used in the Virtual Reality fields, as well as the Virtual Reality can be better used as it is ...
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  • Persons With Disabilities Prima Facie
    2,758 words
    ... ft-brought to nought down the drain, to hope against hope in dire strangulation betwixt the stifling stiff jaws of a mummified ogre, wrought of prejudices, myths and fallacies; intolerantly enshrined, with indifference, within a consecrated frigid abyss of objectivism, fraught with stereotypes and inundated with a deluge of discrimination and marginalisation; one great pedigree of entitled legatees whose bequeathed legacy, hitherto, lies at stake on the verge of a stereotyped precipice, immi...
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  • A New Mobile Robot Navigation Algorithm
    1,651 words
    ... o virtual target switch applied in this method, robot is able to quit limit cycles and find a way out of the dead end. Even in loop shapes like in Fig. 7. a, still robot can find the opening at point C due to the fuzzy logic target seeking and obstacle avoidance behaviors. The algorithm shows its major weakness when it fails to reach the goal in such a concave and recursive U-shape environment shown in Fig. 7. b. This is because the robot encounters another local minimum at the location B an...
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  • Virtual Reality Magnetic Field
    1,640 words
    ... head and other parts of the body that are interfacing with the computer. Many companies have developed successful methods of allowing six degrees of freedom including Polhemus Research, and Shooting Star Technology. Six degrees of freedom refers to a combination cartesian coordinate system and an orientation system with rotation angles called roll, pitch and yaw. The ADL- 1 from Shooting Star is a sophisticated and inexpensive (relative to other trackers) 6 D tracking system which is mounted...
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  • Members Of The Family Coca Cola
    1,416 words
    ter> Sam Vaknin's Psychology, Philosophy, Economics and Foreign Affairs Web Sites The family is the mainspring of support of every kind. It mobilizes psychological resources and alleviates emotional burdens. It allows for the sharing of tasks, provides material goods together with cognitive training. It is the prime socialization agent and encourages the absorption of information, most of it useful and adaptive. This division of labour between parents and children...
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  • Escape Reality Video Games
    1,706 words
    There are certain things that cause addiction. Computer games are electronic games that are addictive. Played on a computer or on a console system such as the Sony Playstation, these games can occupy a person for countless hours. Through computer gaming, people escape their reality which includes school and work. Video games also present people with challenges they can overcome so they can feel a sense of accomplishment. In a virtual world, mistakes can be undone and time can renew itself with t...
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  • Virtual Reality Learning Environments
    1,354 words
    Potentials and Challenges Computer graphics technology enables us to create a remarkable variety of digital images and displays that, given the right conditions, effectively enrich education [Clark 1983 ]. Real-time computer graphics are an essential component of the multi-sensory environment of Virtual Reality (VR). This article addresses the unique characteristics of emerging VR technology and the potential of virtual worlds as learning environments. I will describe several key attributes of V...
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  • Virtual Reality Learning Environments
    1,352 words
    ... accurate understanding of each other " is perspectives, feelings of success and self-esteem, and expectation of rewarding future interactions. ^i [Johnson 1983 ] 4. VR learning environments allow entirely new capabilities and experiences. This is a powerful context, in which you can control time, scale, and physical laws. Participants have unique capabilities, such as the ability to fly through the virtual world, to occupy any object as a virtual body, to observe the environment from many pe...
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  • Virtual Worlds 3 D
    1,388 words
    ... , not a product. ) If extensive low-polygon object libraries were included with modelling software, useful worlds would be relatively straightforward to assemble. 3 -D modeling packages with more sophisticated functionality, such as Alias TM and Wavefront TM, are proportionally more difficult to learn. Some of the most powerful features of these modelers (multiple light sources, radiosity, mirror surfaces, shading options, and batch animation capabilities) are presently unusable for real-tim...
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  • Products Or Services Brick And Mortar
    2,611 words
    E-Commerce Abstract: E-Commerce is a new marketing system which is technologically enhanced to facilitate business deals between merchants and consumers. This system was actually developed in the late 70 s and has become a dynamically growing commercial method that operates thru the use of technologically advanced system using the tried and tested theories of marketing and selling both tangibles and intangibles goods including services. The system primarily relies on the use of electrons moving ...
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  • Negative Consequences Technological Progress
    2,799 words
    Media Constructed Universe. Marshall McLuhan once referred to as "Oracle of the Electronic Age" said we shape our tools and they in turn shape us. 1 That definition was applied to the Technological Determinism Theory. According to Marshall McLuhan the technological progress determines the society development and what is more, it is the primary cause of the social processes development. According to the Theory of the Technological Determinism the technology is the prime mover of the social and hi...
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  • The Use Of Imagery On Brain Damaged Patients
    1,356 words
    The Use of Imagery on Brain Damaged Patients Rehabilitation of brain-damaged patients has become the field for a deep investigation of modern neuro psychologists all over the world. This aspect of neuropsychology which occupied attention of many scientists is imagery. The thing is that imagery has a strong impact on the psychic processes which occur in mind of a brain-damaged patient. Brain damage causes disability, mental disorders or mental disease etc. Brain damage may result in agnosia. Depe...
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  • Virtual Reality Medical Field
    1,618 words
    Virtual reality has been made possible through sophisticated computers and complex programs that were designed to detect and interact with the persons actual body movements and actions in real time. The person can manipulate the virtual, or computer generated, environment with specially designed tools such as gloves, a helmet, and a variety of other such devices (Virtual Reality: History). These tools that are needed for advanced virtual reality simulations are usually owned by institutions such...
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  • Virtual Communities Easily Accessible
    752 words
    Communicating Community 2000 Community 2000 Communicating in the 20 th century is no problem. There are various ways to get in touch with someone. In fact, it seems as if a new way of communicating comes up every year, and each new way makes the last one seem obsolete. People can communicate by mail, telephone, facsimile, electronic mail, chat rooms, and conference programs such as AOL&# 61666; instant messenger and internet relay chat. Some ways are quick; some are not. Some ways are cheap; som...
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  • Multinational Corporations Mona Lisa
    3,684 words
    Amazon. com The author of Neuromancer takes you to the vividly realized near future of 2005. Welcome to No Cal and SoCal, the uneasy sister-states of what used to be California. Here the millennium has come and gone, leaving in its wake only stunned survivors. In Los Angeles, Berry Rydell is a former armed-response renta cop now working for a bounty hunter. Chevette Washington is a bicycle messenger turned pick-pocket who impulsively snatches a pair of innocent-looking sunglasses. But these are ...
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  • Virtual Memory Tcp Ip
    3,078 words
    A Quick Note From The Designers First of all, thank you very much for buying Diablo. We have worked hard to create a game that you will want to spend many, many hours playing. To further that end, we have added some features in Diablo that may not be apparent at first glance. Diablo is a VERY different play experience depending on which character class you choose. The tactics and strategies employed by the Warrior, for instance, would be sheer folly for a Sorcerer to attempt. Many high level ite...
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  • Credit Card Numbers Electronic Commerce
    3,379 words
    Electronic commerce includes almost any exchange of electronic data related to a business operation. In this discussion, I will be focusing on the use of the Internet for business transactions. Companies that use the Internet as their major source of income have a big concern about electronic commerce security to keep them successful in their online business. Although the technology exists to prevent almost all types of aggression, the nature of the Internet makes accomplishment of security meas...
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  • Amount Of Information Ability To Perform
    4,906 words
    Escapism and Virtual Reality ABSTRACT The use of computers in society provides obvious benefits and some drawbacks. 'Virtual Reality, a new method of interacting with any computer, is presented and its advantages and disadvantages are considered. The human aspect of computing and computers as a form of escapism are developed, with especial reference to possible future technological developments. The consequences of a weakening of the sense of reality based upon the physical world are also consid...
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  • Virtual Reality Virtual World
    843 words
    ENGELSK EKSAMENOPGAVE LIVING IN A VIRTUAL WORL Street af Mikel Biegala Engelsk A Resume af Living in a Virtual World In the text virtual reality is a new concept which takes humans into a computer-modelled environment. Unlike canned computer graphics, virtual reality images are generated on the fly based where you look and go. The computer gets the movement information from devices like head mounted displays, data gloves, and exoscelets you can wear. Michael Anton off has tested the virtual real...
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  • Hardware And Software Goods And Services
    9,739 words
    Sam Vaknins Psychology, Philosophy, Economics and Foreign Affairs Web Sites The State of the Net: An Interim Report about the Future of the Internet Who are the participants who constitute the Internet? Users connected to the net and interacting with it The communications lines and the communications equipment The intermediaries (e. g. the suppliers of on-line information or access providers). Hardware manufacturers Software authors and manufacturers (browsers, site development tools, specific a...
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