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Free research essays on topics related to: virtual world

14 results found, view free essays on page:

  • Bruce Willis Die Hard
    1,691 words
    In our heroes, we find something we that admire, or wish we had, in ourselves. It is for this reason that it is easy to understand how popular action heroes can and almost must, stand as a collective symbol of how we as a people want to be perceived. If the collective values of the eighties were symbolized by the hard body, as Susan Jeffords asserts in her 1994 article, Hard Bodies: Hollywood in the Reagan Era, then surely the nineties can be represented by the sharp mind. The Hollywood heroes o...
    Free research essays on topics related to: independence day, african american, bruce willis, virtual world, die hard
  • Virtual Reality Magnetic Field
    1,640 words
    ... head and other parts of the body that are interfacing with the computer. Many companies have developed successful methods of allowing six degrees of freedom including Polhemus Research, and Shooting Star Technology. Six degrees of freedom refers to a combination cartesian coordinate system and an orientation system with rotation angles called roll, pitch and yaw. The ADL- 1 from Shooting Star is a sophisticated and inexpensive (relative to other trackers) 6 D tracking system which is mounted...
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  • Virtual Reality Virtual World
    811 words
    Movies are wonderful things; they can inspire, spark debate, and even make you believe in what you are seeing. Virtual Reality is a creation of a highly interactive computer-based multimedia environment in which the user becomes a participant with the computer in a "virtually real" world. Movies and virtual reality can do the same thing: make you believe what is presented to you. Although there are several movies which use virtual reality in the plot, such as The Lawnmower Man, and Hackers, the ...
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  • Escape Reality Video Games
    1,706 words
    There are certain things that cause addiction. Computer games are electronic games that are addictive. Played on a computer or on a console system such as the Sony Playstation, these games can occupy a person for countless hours. Through computer gaming, people escape their reality which includes school and work. Video games also present people with challenges they can overcome so they can feel a sense of accomplishment. In a virtual world, mistakes can be undone and time can renew itself with t...
    Free research essays on topics related to: video games, virtual world, personal interview, computer games, escape reality
  • Harmful Effects Internet Addiction
    1,683 words
    INTERNET ADDICTION: DISCONNECTION OF REALITY The movie Existing is set in the near future where virtual reality games are the main choice of entertainment for the population. These virtual reality games are able to emulate reality by interfacing the game user via bio-port installed in the back of their spine. A connection of players is totally submerged into a virtual world that is so real it cannot be distinguished from reality. A large population of people is addicted to these games to the poi...
    Free research essays on topics related to: daily lives, chat rooms, internet addiction, harmful effects, virtual reality
  • Virtual Reality Learning Environments
    1,354 words
    Potentials and Challenges Computer graphics technology enables us to create a remarkable variety of digital images and displays that, given the right conditions, effectively enrich education [Clark 1983 ]. Real-time computer graphics are an essential component of the multi-sensory environment of Virtual Reality (VR). This article addresses the unique characteristics of emerging VR technology and the potential of virtual worlds as learning environments. I will describe several key attributes of V...
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  • Virtual Reality Learning Environments
    1,352 words
    ... accurate understanding of each other " is perspectives, feelings of success and self-esteem, and expectation of rewarding future interactions. ^i [Johnson 1983 ] 4. VR learning environments allow entirely new capabilities and experiences. This is a powerful context, in which you can control time, scale, and physical laws. Participants have unique capabilities, such as the ability to fly through the virtual world, to occupy any object as a virtual body, to observe the environment from many pe...
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  • Virtual Worlds 3 D
    1,388 words
    ... , not a product. ) If extensive low-polygon object libraries were included with modelling software, useful worlds would be relatively straightforward to assemble. 3 -D modeling packages with more sophisticated functionality, such as Alias TM and Wavefront TM, are proportionally more difficult to learn. Some of the most powerful features of these modelers (multiple light sources, radiosity, mirror surfaces, shading options, and batch animation capabilities) are presently unusable for real-tim...
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  • Construction Of My Identity On Internet
    636 words
    Construction of My Identity on Internet Construction of my identity is based nowadays mostly on Internet, because it is one of the most popular means of communication. There are three main issues to admit. Frankly speaking Im greatly influenced by the group of my on-line friends, by on-line diaries and on-line web cameras. And it is necessary to admit creating home page to promote my portfolio. It is seen that Internet has great number of ways to construct your identity. Internet creates identit...
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  • Virtual World Real World
    422 words
    At Large is a non-fiction novel. The true story of Matt Singer (obviously not his real name), who is mentally retarded in reality, but leads a second life as the hacker, Phantomd and Info master. The story takes place from March 1991 to January 1993, and traces the events surrounding Phantomd s escapades as he breaks into one computer system after another. Singer is not an extremely talented hacker. He uses the most well know techniques, but the thing that makes him different is incredible patie...
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  • Virtual Reality Three Dimensional
    3,028 words
    Virtual Reality Virtual reality is the concept of illusion. It is an artificial realm itself, a fresh experience that involves the use of high technology. It is to convince oneself the existence of a non-real world. It is also a method to communicate ideas, thoughts, and a tool to experience what one might not be able to achieve. The term virtual reality was coined by Jaron Lanier, founder of VPL Research, to distinguish between the immersive digital worlds he was trying to create and traditiona...
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  • Virtual Reality Three Dimensional
    1,306 words
    Virtual Reality is a creation of a highly interactive computer based multimedia environment in which the user becomes a participant with the computer in a virtually real world We are living in an era characterized by 3 D virtual systems created by computer graphics. In the concept called Virtual Reality (VR), the virtual reality engineer is combining computer, video, image-processing, and sensor technologies so that a human can enter into and react with spaces generated by computer graphics. In ...
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  • Bruce Willis Die Hard
    1,693 words
    Introducing the Sharp Minds: In our heroes, we find something we that admire, or wish we had, in ourselves. It is for this reason that it is easy to understand how popular action heroes can and almost must, stand as a collective symbol of how we as a people want to be perceived. If the collective values of the eighties were symbolized by the hard body, as Susan Jeffords asserts in her 1994 article, Hard Bodies: Hollywood in the Reagan Era, then surely the nineties can be represented by the sharp...
    Free research essays on topics related to: die hard, virtual world, african american, independence day, bruce willis
  • Virtual Reality Virtual World
    843 words
    ENGELSK EKSAMENOPGAVE LIVING IN A VIRTUAL WORL Street af Mikel Biegala Engelsk A Resume af Living in a Virtual World In the text virtual reality is a new concept which takes humans into a computer-modelled environment. Unlike canned computer graphics, virtual reality images are generated on the fly based where you look and go. The computer gets the movement information from devices like head mounted displays, data gloves, and exoscelets you can wear. Michael Anton off has tested the virtual real...
    Free research essays on topics related to: virtual, real world, virtual world, day life, virtual reality

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