Virtual Community - 477 words
In 1988, when everybody thought the only people who would use computers to communicate were adolescent boys with complexion problems, I witnessed some heart-touching acts of spontaneous support and charitypeople raising tens of thousands of dollars to help parents struggling with a sick child, shifts organized to sit and read to a dying comrade, and other instances where flesh-and-blood humans reached through the computer screens and changed each other's lives. I wrote on "Virtual Communities" for Whole Earth Review , and five years later published The Virtual Community . Since then, I've been involved in public discussions in person, in print, and online about whether a community can truly ...
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Virtual Reality Is More Than Reality - 576 words
The science of Virtual Reality has stated its presence in the media and now it is turning the eyes to see the new generation of games and 3D application. However, like the Art in the beginning of our modern society it needs to become much more matured than it has proven until now. The types of maturity that I want to talk about are the technology and its use. The technology that we have can be better used in the Virtual Reality fields, as well as the Virtual Reality can be better used as it is used today. In the old type of Virtual Reality, the scientist or the user was focusing more on the ideal image of the real world. Therefore, VR was more like a reflection of the real world or it was in ...
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Virtual Reality - What It Is And How It Works - 1,572 words
... head and other parts of the body that are interfacing with the computer. Many companies have developed successful methods of allowing six degrees of freedom including Polhemus Research, and Shooting Star Technology. Six degrees of freedom refers to a combination cartesian coordinate system and an orientation system with rotation angles called roll, pitch and yaw. The ADL-1 from Shooting Star is a sophisticated and inexpensive (relative to other trackers) 6D tracking system which is mounted on the head, and converts position and orientation information into a readable form for the computer. The machine calculates head/object position by the use of a lightweight, multiply-jointed arm. Sen ...
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The Virtual Home - 1,414 words
ter> Sam Vaknin's Psychology, Philosophy, Economics and Foreign Affairs Web Sites The family is the mainspring of support of every kind. It mobilizes psychological resources and alleviates emotional burdens. It allows for the sharing of tasks, provides material goods together with cognitive training. It is the prime socialization agent and encourages the absorption of information, most of it useful and adaptive. This division of labour between parents and children is vital both to development and to proper adaptation. The child must feel, in a functional family, that he can share his experiences without being defensive and that the feedback that he is likely to receive will be open and unbi ...
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Virtual Addiction - 1,689 words
There are certain things that cause addiction. Computer games are electronic games that are addictive. Played on a computer or on a console system such as the Sony Playstation, these games can occupy a person for countless hours. Through computer gaming, people escape their reality which includes school and work. Video games also present people with challenges they can overcome so they can feel a sense of accomplishment. In a virtual world, mistakes can be undone and time can renew itself with the push of a few buttons. Through gaming, a person can experience his or her fantasies that he or she cannot experience in real life. In a commercial world of advancing technology and electronic enter ...
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Virtual Banking - 1,709 words
TABLE OF CONTENTS 01.00............ EXECUTIVE SUMMARY 02.00............ TRENDS IN RETAIL BANKING 03.00............ ABOUT THE INTERNET 04.00............ VIRTUAL BANKING AND APPLICATIONS 04.01............ SMART CARDS 05.00............ EXAMPLES 06.00............ SECURITY ON THE INTERNET 06.01............ CRYPTOGRAPHY 06.02............ FIREWALLS 06.03............ TRUSTED OPERATING SYSTEMS 07.00............. REGULATIONS AND PROBLEMS 08.00............ CONCLUSION . 09.00.......... REFERENCES 01.00 EXECUTIVE SUMMARY The Internet is emerging as an efficient delivery channel for financial services. With Internet banking, customers do not need to have special bank-issued software. Banks maintain their ...
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Virtual Reality Learning Environments - 1,290 words
Potentials and Challenges Computer graphics technology enables us to create a remarkable variety of digital images and displays that, given the right conditions, effectively enrich education [Clark 1983]. Real-time computer graphics are an essential component of the multi-sensory environment of Virtual Reality (VR). This article addresses the unique characteristics of emerging VR technology and the potential of virtual worlds as learning environments. I will describe several key attributes of VR environments and discuss them in relationship to educational theory and pedagogical practice. I will then identify three challenges that must be met before VR can be integrated into educational setti ...
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Virtual Reality Learning Environments - 1,309 words
... accurate understanding of each other'is perspectives, feelings of success and self-esteem, and expectation of rewarding future interactions.^i [Johnson 1983] 4 . VR learning environments allow entirely new capabilities and experiences. This is a powerful context, in which you can control time, scale, and physical laws. Participants have unique capabilities, such as the ability to fly through the virtual world, to occupy any object as a virtual body, to observe the environment from many perspectives. The ability to understand multiple perspectives is both a conceptual and a social skill; enabling children to practice this skill in ways we cannot achieve in the physical world may be an es ...
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Virtual Reality Learning Environments - 1,339 words
... , not a product.) If extensive low-polygon object libraries were included with modelling software, useful worlds would be relatively straightforward to assemble. 3-D modeling packages with more sophisticated functionality, such as AliasTM and WavefrontTM, are proportionally more difficult to learn. Some of the most powerful features of these modelers (multiple light sources, radiosity, mirror surfaces, shading options, and batch animation capabilities) are presently unusable for real-time rendering. Also, the object linking mechanisms are not as flexible as they need to be. I did some conceptual design in AutoCADTM for a PC-based VR prototype system that could render small (500 polygon) ...
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Virtual Reality Learning Environments - 1,267 words
... n control? "i fear of denied access: Whether VR is a wonderful or a terrible place, everyone should have the right to be there; who gets in and how? "i fear of abandonment: what if VR is so compelling that people don'it want to come out, who will mind reality? If I don'it get virtual, will I be left all alone? Fear of the technology may be both the most subtle and the most important challenge to public acceptance of VR as a suitable medium for children. Once we acknowledge this fear, we can address it rationally. Of course, fear is not rational, it is emotional and not easily assuaged. However, I will suggest three approaches to reducing VR technophobia: 3.1. Education: We need first to ...
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Change Or Preserve - 811 words
The American Revolution was fought to change oppressive taxation and Legislation by the English government in order to reinstate the social political, and economic structure of the colonies before the English oppression. The colonists were very content with their lives until the implementation of heavy taxation and oppressive measures by the English government as well as many English companies, such as the East India Company. After the wars, America gained its independence, but based it's government around the welfare of the people, using John Locke's theory of government serving the people, instead of the people serving government. Before the heavy taxation and the despotic English laws, th ...
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Heart Of Darkness - 1,567 words
Joseph Conrad's novella, Heart of Darkness, tells a story about a journey experienced by Marlow, the main character, and how the different symbolizations of light and darkness change his viewpoints on the true nature of mankind. Joseph Conrad grew up in Polish Ukraine. Conrads father, Apollo, was arrested on suspicions of involvement with revolutionary activities. From then on, the family was thrown into exile. Conrads mother died of tuberculosis in 1865. At age eleven Joseph Conrad was left an orphan. There is a group of men aboard an English ship that is sitting on the Thames. The group includes a Lawyer, an Accountant, a Captain, and the main character Marlow. Marlow is a stationary man, ...
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Positive Changes In The Workplace - 1,255 words
"Hi ho, hi ho, it's off to work we go." So sang the charmingly quirky dwarfs in Disney's Snow White. In many ways they stood for the hopes of mid-century Americans: Hold down a secure job, produce your share of goods or products, do what the boss says, go with the program, and earn enough to support a comfortable lifestyle for yourself and your family. Things haven't really changed all that much--or have they? Only a few of us are currently involved in any type of manual labor or production. In fact, more than 80% of the workforce is in a service position according to most of the information we receive in our Human Resource office. In the past 100 years, the tools of the trade have changed d ...
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Nafta - 1,666 words
Introduction to International Business Negative Effects on NAFTA 5 On the Mexican Side 5 NAFTA and the Free Trade Area of the Americans 8 The Future of Rules of Origin in NAFTA Trade 8 The North American Free Trade Agreement (NAFTA), which built on the 1989 U.S.-Canada Free Trade Agreement (CFTA), is the most comprehensive regional free trade agreement ever negotiated. It created the world's largest free trade area: 380 million people producing nearly $8 trillion dollars worth of goods and services. On January 1, 1994 the North American Free Trade Agreement entered into force. One of the main objectives of the Agreement is the elimination of tariffs between Canada, Mexico and the United Stat ...
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Ecommerce Companies And Stock Valuations - 1,417 words
eCommerce Companies and Stock Valuations A hot topic in todays business culture is eCommerce. Experts argue about whether eCommerce will change business, whether or not it is a fad, and what viable strategies there are in a business world that is changing at the speed of idea generation. One thing that nobody argues about is the fact that eCommerce oriented companies have stock prices and market capitalizations that are enormous. Based on losses rather than earnings, some of these stock prices are inexplicable. This paper is a thought experiment that attempts to gather and disseminate data regarding these stock prices. Additionally, the paper will attempt to propose solutions and reasons for ...
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Hewlettpackard Strategy - 3,876 words
... ices in Agilent. This divergence gives each company a distinct focus, where previously each SBU stood alone within HP. Only 50% of HPs sales are within the U.S, proving HP is known, purchased and respected worldwide. Within the U.S. PC market, saturation rate is high and profit margins are becoming increasingly smaller making the international market increasingly important. Like other PC companies, HP has not fully developed the international market. Viewing the whole world as the market instead of just North America will help HP broaden its sales. As technology advances, servers, networking solutions and even e-services can be expanded in the international market. HPs PC products are ea ...
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From Brick And Mortar To Click And Mortar - 4,912 words
FROM BRICK AND MORTAR TO CLICK AND MORTAR: MAKING THE TRANSITION FROM CONVENTIONAL BUSINESS FROM BRICK AND MORTAR TO CLICK AND MORTAR: MAKING THE TRANSITION FROM CONVENTIONAL BUSINESS TO E-COMMERCE Making the Transition from Conventional Business to E-Commerce 4 The Question is Not Whether or When to Enter E-commerce; Its How to Enter E-Commerce. 7 A Proposed Model for Developing an E-Commerce Strategy 14 Steps for building an E-commerce strategy. 18 Typical stages of E-commerce development. 25 Steps for establishing a small business website. 26 Selling Power Enters E-Commerce 28 A Javier Romero Design Group Web Implementation Plan 33 Appendix..... A-1 The scenario created for this project ...
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Contrast Dos To Unix - 1,793 words
... shell program which interprets user commands, presents the shell prompt, and contains a set of internal commands. The rest of MS-DOS consists of a number of utility programs. Although DOS had cornered the PC market, UNIX was still dominant on the larger workstations. The birth of UNIX in 1969 provided the world with its first modern operating system. An interactive multi-user operating system, UNIX was initially developed by programmers for their own use. Working for Bell Laboratories, Ken Thompson and Dennis Ritchie created UNIX as an operating system for the PDP-7 computer. Designed as a simplification of an operating system named Multics, UNIX was developed in Assembly language, a pri ...
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Turbo C For Dummies - 1,865 words
... r Windows 95, and will not happen with non-OLE applications. Borland recommends that all developers running under NT accept any updates to the NT OLE DLLs if and when they are made available by Microsoft. When WinSight spies on an ObjectWindows OLE container, it sometimes causes corruption of the container's menus. This behavior is expected. If it occurs, quit the application and start again. The file DOCOLE ERRS.TXT contains a list of the error codes OLE defines. The list is sorted in numerical order. Refer to it for help in interpreting Many commercial products are now offering their first generation of OLE2 enabled applications. Some of these applications are more complete OLE impleme ...
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Muulation Games - 504 words
Simulation Games- To take the appearance or form of; to pretend; to make a model of Simulation games have come a long since they first began a long time ago. Graphics and sound have gotten much better, complexity of the game engine and multiplayer capabilities have also made great leaps. People still wonder if it has actually gotten better or had just changed. Now, 3-D cards and huge program files have become the standard to run the simpler Sims. Since simulation games try to accurately represent or mimic real life situations technology will continue to make them better until we no longer separate fiction from reality. When simulation games first came out they were not that big amongst kids. ...
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