Customer center

We are a boutique essay service, not a mass production custom writing factory. Let us create a perfect paper for you today!

Example research essay topic: Machine Gun Fire Mei Ling - 8,308 words

NOTE: Free essay sample provided on this page should be used for references or sample purposes only. The sample essay is available to anyone, so any direct quoting without mentioning the source will be considered plagiarism by schools, colleges and universities that use plagiarism detection software. To get a completely brand-new, plagiarism-free essay, please use our essay writing service.
One click instant price quote

Metal Gear SolidPlaystationWarning: The following is a detailed walkthrough of Metal Gear Solid. It contains a wealth of information that will help you solve the game. Please, DO NOT READ FROM START TO FINISH. Youll just end up spoiling the game. Besides, you spent your hard earned money on the game you should try and figure it out yourself. For more cheats, check out our Metal Gear Solid Cheats page. >], (000 b d b $$$ d b $$$ d b d b d b b$$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$.

award$$$ $$$ $$$ $$$ $$$ $$$ $$$. award$$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$P $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ b $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ T$$b. d$$P T$$b. d$$P T$$b. d$$P T$$b. d$$P T$$b.

d$$P T$$b. d$$P T$$b. d$$P $$$ $$$, S O L I D | >> SCPS 45317 9 SLUS 00594 +>> Metal Gear Solid FAQ and Walkthrough 2. 0 +>> Everything in here is (c) Johan Henriksson (crayon) 1998 +>> members. socom. com / mgs faq | [please note that I am swedish and any spelling or grammatical errors are therefor justified and excusable: ]If anything is wrong, gomenesai. Please inform me at last update: 25 th Oct. 1998, . | Table of Contents |[ introduction / general info ] 0. 0. 0 Updates 0. 0. 1 Intro 0. 0. 2 Story spoilers 0. 1. 0 Controls[ walkthrough ] 1. 0. 0 Dock 1. 0. 1 Heliport 1. 0. 2 House 1 Tank Hangar 1. 0. 3 House 1 B 1 Cells 1. 0. 4 Armory [boss Revolver Ocelot] 1. 0. 5 Tank Hangar 1. 0. 6 Canyon [boss Tank] 1. 0. 7 Nuke Building 11. 0. 8 Nuke Building B 11. 0. 9 Nuke Building B 2 + Lab [boss Ninja] 1. 1. 0 House 2 B 1 [boss Psycho Mantis] 1. 1. 1 Cave 1. 1. 2 Underground Passage [boss Sniper Wolf] 1. 1. 3 House 1 B 1 Torture / Prison 1. 1. 4 REMOVED SECTION [not there anymore] 1. 1. 5 Communications Tower A 1. 1. 6 Communications Tower B [boss Hind D] 1. 1. 7 Snowfield [boss Sniper Wolf] 1. 1. 8 Blast Furnace 1. 1. 9 Cargo Elevator 1. 2. 0 Warehouse [boss Vulcan Raven] 1. 2. 1 Passageway 1. 2. 2 Underground Base 1 [boss Metal Gear Rex, Liquid Snake] 1. 2. 3 The Chase[ additional ] 2. 0. 0 Frequencies 2. 0. 1 Characters spoilers 2. 1. 0 Equipment 2. 1. 1 Cardboard Boxes 2. 1. 2 Camera 2. 1. 3 Inventory Growth 2. 2. 0 VR Training 2. 5. 0 Frequently Asked Questions 3. 0. 0 Secrets / Mysteries 3. 0. 1 Subject to change 3. 0. 2 Getting a better score [japanese version] 3. 0. 3 Rankings 3. 0. 4 Japanese English differences. 3. 0. 5 Games Psycho Mantis react to 3. 1. 0 The Premium Package 3. 1. 1 Rumours? 3. 1. 2 Metal Gear Solid merchandise! 3. 1. 3 Reader tips 3. 1. 4 Metal Gear Solid Original Game Soundtrack, . | Updates 0. 0. 0 |News > Its here.

Ive seen the light, I finally understand what theyre saying! My old japanese copy of MGS has been tucked back into the Premium Package box and the only CDs spinning in my PlayStation nowadays are my MGS US CDs! Its better than I was expecting, its like a whole new experience. The voices are good, and now that i can understand them I can say that the story is good. All I can say is if you dont get it; BUY IT NOW! @ This update of the FAQ (2. 0) is updating the info to fit both the japanese and US versions, the game is exactly the same but area names and minor details are different (section 3. 0. 4) web | >>> 25 Oct. 1998 [ 2. 0 ]Fixes, smaller additions. All the US info I could think of added. >>> 05 Oct. 1998 [ 1. 6 ]Minor stuff added + fixed. >>> 26 Sept. 1998 [ 1. 5 ]Big update, lots of stuff added.

Check the table of contents! >>> 23 Sept. 1998 [ 1. 4 ]Fixed up the characters section and made a few other fixes, also added the Story section. >>> 22 Sept. 1998 [ 1. 3 ]Removed two sectional added the Ratings section [ 3. 0. 4 ]>>> 20 sept. 1998 [ 1. 1 ]Added the Making it through the game with a nice score [ 3. 0. 3 ] section>>> 17 sept. 1998 [ 1. 0 ]Added all the stuff that wasnt in the last version (too much to list) >>> 12 sept. 1998 [ 0. 1 ]First FAQ stolen and sent to several sites by a certain Jonathan Lesser>>> 12 sept. 1998 [ 0. 1 ]FAQ started, walkthrough and partial inventory lists added, . | Intro 0. 0. 1 |Metal Gear Solid is Konamis latest action adventure released for the Playstation. Like the logo states its Tactical Espionage Action where your goal is to rather than kill everyone, you need to hide from enemies, sneak around and find stuff and rescue people, your ultimate goal being tolstoy Fox Hound. This doesnt mean that you cant get any killing action if you want it, there is plenty of killing going on. You get a ton of weapons and you can even break peoples necks. This game is the third in the series, the first two (Metal Gear and Metal Gear 2: Solid Snake) appeared on the pretty unknown console MSX. Like this game the goal was to sneak around a military base and to defeat the enemy, basically.

I remember spending weeks on the first Metal Gear on the NES, I loved every minute of it and hated when I had to return it to the rental store. Being more an experience than a game, this game has to be seen and lived before you can get an accurate view of it. My text cant begin to imitate the experience, so I wont. All I can say is that if you can stand Japanese, you need to import this game ASAP! If you dont like japanese, or if you think japanese games are hard to play, wait for the american version. Or you can do it like me, get both!

Now that the US version is out, there is no real need for anyone to get the import version, unless someone comes across a premium package: ) Id say that this is easily the game of the year, if not the best game for the playstation altogether. Anyways, thanks for giving this FAQ a chance and reading it. If youd like to contact me for any reason I can be reached at or on IRC as crayon (or crayon FLG, crayon Q 0, orion get it right? ). Best regards (to anyone I dont hate: ) Johan Henriksson a. k. a Crayon (another small disclaimer: I only know hiragana and katakana, basic H&# 038; K that is, and like 5 kanji and how sentences are built in japanese.

Thats it, so please dont verbally kill me if something is wrong, ok? OO), . | Story spoilers 0. 0. 2 |The covert operation team known as FOX-HOUND takes over a nuclear weapon disposal facility, they threaten to fire nuclear weapons at the united states if they do not give them the remains of Big Boss. But things dont go as they had originally planned and they cant activate the stealth missile launchers, which is why they let Snake infiltrate their base. Liquid also has an ulterior motive, he wants to get revenge on Snake. They were both cloned from Big Bosses DNA, and Snake got all the good stuff while Liquid got the bad stuff. Big Boss always said that Snake was the good one, his favorite.

If Liquid Snake only knew how wrong he is. , . | Controls 0. 1. 0 |You control Snake basically the same you would control him in a NES game. In other words, you dont control him like in Resident Evil, where up is forward. Here each direction on the d-pad is the direction where Snake will head if you hold it. All the buttons on the controller are used as well. Cross Press this once to squat. Hold a direction on the d-pad to start crawling, useful for hiding under objects like trucks or tanks and for going through air ducts.

Triangle Hold this to look through Snakes eyes, sometimes pretty useful to get a better look at whats going on in front of him. VERY useful if you have the Radar turned off. Square If you dont have a weapon equipped, you will grab people with this button. When you have them grabbed you can do three things; Hold them, drop them or break their necks.

You can hold them and use the enemy as a human shield by holding the Square button pressed and walking around. You drop them by letting go of the Square button, then press a direction. Breaking their necks is done by repeatedly pressing the Square button until the enemy gives in and dies. With a weapon equipped this will fire it. If you hold a direction and press this close to an enemy, you will throw him in the direction you pressed. Excellent for use in the 1 st tower, during the chase sequence.

Circle If youre close to a button, or a console you can use this will activate it. If youre not, this is the fighting button. Press the button once to swing with Snakes right arm, press it twice to make him punch with each arm once. And press it three times to make him make a combo with two punches and a kick. L 1 Quick selection of the last item you had used.

L 2 Hold and press directions on the d-pad to go through your inventory R 1 Quick selection of weapons R 2 Hold and press directions on the d-pad to go through your weapons If you start shooting and hold down Square, you can also hold the Cross button, now you can run around shooting! Only weapon its really practical with it Fa-Mas though. The game supports Analog control as well as the Dual Shock feature. [It does not use the second analog stick, R 3 and L 3 ], . | Dock 1. 0. 0 |[Ration][Ration][Ration]Run down the stairs into the water to get a Ration. The best way to go through here is this way: Crawl under the pipe, run to the upper wall and wait until the coast is clear for you to run to the very right side of the room. Stand to the right of the big vent and wait for the guard to come stand to the left of it. Crawl under the pipe and run straight up.

Wait on the right side of the Forklift until the elevator comes down and the guard who comes out leaves and the coast is clear. Run into the elevator and itll automatically go up. If the alarm is on, the elevator will not leave. , . | Heliport 1. 0. 1 |[Rations ][Chaff Grenades x 3 ][Stun Grenades x 3 ][Socom [gun]Run to the right side of the helipad, and wait until the two spotlights are as far away from each other as a possible, then make a run for it. Pick up the Chaff Grenades while you run. Run into the room on the left, and sneak along the top crates then make a run for the Stun Grenades when the camera isnt looking. Sneak back outside then run up the left wall and make sure the guard in the upper left corner is sleeping.

If he is, make a run for the truck. While inside pick up the Socom and wait for the right moment to run outside, past the camera and up the stairs to the right. Sneak past the guard up here and crawl into the air vent. , . | Tank Hangar 1. 0. 2 |[Thermal Goggles ][Socom Bullets x 12 ]Sneak past the camera in the top right corner and then down and into the cargo room (room on the right, you cant miss it). Watch out for the camera and pick up the Thermal Goggles.

Run out of the cargo room and follow the bridge. Ignore all closed doors since you do not have a keycard yet. Sneak down the stairs at the end of the bridge while watching out for the camera. Sneak behind the stairs and pick up the Socom Bullets. Then wait until the coast is clear and run right to the elevator (double-doors saying EV.

with a yellow button next to it) Go down to B 1. , . | House 1 B 1 Cells 1. 0. 3 |[Socom Bullets x 12 ][Level 1 Keycard ][Socom Bullets x 12 ][Socom Bullets x 12 ]Follow the passage-way down and right until you reach a ladder, then climb it. Explore this vent and look down through all the grates. After the long talk scene with the leader of DARPA, there will be a short shooting sequence. Just shoot everyone you see and pick up the ammo / rations they drop. Use rations if necessary.

Now youll have a Level 1 Keycard. You can open all doors that have a 1 on them now. Go back inside the door you just exited and pick up some more ammo inside. Go back to the elevator now and go down to B 2. [NOTE: Anderson, the manager of DARPA, is telling you about Metal Gear and how Snake needs to find PAL keys to shut it down] [remember that you need to equip keycard's for them to function], . | Armory 1. 0. 4 |[Socom Bullets x 12 ][Socom Bullets x 12 ][Grenade x 04 ][Grenade x 04 ][C 4 x 02 ][C 4 x 02 ][C 4 x 02 ] [Socom Bullets x 12 ][Socom Bullets x 12 ][Chaff Grenades x 03 ][Stun Grenades x 03 ][Socom Bullets x 12 ][Socom Bullets x 12 ][Socom Bullets x 12 ][Level 2 Keycard ][Fa-mas ][Fa-mas Bullets x 25 ][Fa-mas Bullets x 25 ]This floor consists of one big room with 2 exits, and 6 smaller rooms.

The smaller rooms are the ones Im talking about. Go out of the elevator and down to the room in the mid-low part. Watch out for trap-doors. Run out of the room and to the room on the left, there pick up the grenades and run out.

Go to the mid-high room and pick up the C 4. Now, look at the walls on each side of the elevator. Notice the blueish cracked ones? Place a C 4 in front of one of them and blow it up. Get all the bonuses and run down to the lower left corner, here blow up the wall and go in. In this little hall find the wall you can blow up and do so.

And in this next hall blow up the upper wall that you can destroy, the rightmost one is for later. You will now face Revolver Ocelot. He will run around the cubic room and fire at you, after he has fired 6 shots he has to reload. Try to get a shot in on him and then advance after him while hes stunned, just keep doing this and watch out for his shots.

Pretty easy eh? A good tactic is to run+shoot with the Socom, only hold both the buttons until you can get a clears hot. Theres no need to waste too much ammo, right? After the very lengthy talking sequence with Kenneth Baker you will have the Level 2 keycard.

Go back the way you came and enter the Level 2 room in the big B 2 room. Equip the Thermal Goggles and evade the infra-red sensors and youll have yourself a new weapon, the Fa-mas. Go out and take the elevator back up to the Tank Hangar [level 1 ][NOTE; Cigarettes will also help you find infra-red! ], . | Tank Hangar 1. 0. 5 |[Socom Suppressor ][Cardboard Box A ][Chaff Grenades x 3 ][Mine Detector ][Ration ]First off call Meryl on the radio. [her frequency is on the back of the box, lower right screenshot]She will tell you to wait and shell open the big door to the right of the elevator. While you wait I suggest you do the stuff below. Go out of the elevator and through the door on the right, sneak up on the sleeping guard and kill him. Get the suppressor and use it (if you have the Socom equipped it will be used automatically).

Go out of this room and go up the stairs to the 2 nd floor of the Tank Hangar. Go through the first door on the 2 nd floor. Pick up the Cardboard Box and the Chaff Grenades. Go out of this room and follow the bridge back to the top right room, go inside and pick up the Mine Detector and perhaps the rations. Now you you can go downstairs, kill the guards and go through the big door. When youre through the big door, equip the Thermal Goggles and avoid the infra-red sensors and go through the door on the other side, welcome to the Canyon. , . | Canyon 1. 0. 6 |[Ration ] [Ration ][Grenade x 4 ][Grenade x 4 ][Ration ]Here you will fight a boss, a tank, so I suggest you make sure youre ready before you go ahead.

You have to make your way pretty far up, the best way is alongside the left wall. You can just equip your Mine Detector and avoid the mines. Either way you have to go upwards. When youve reached the tank simply run around it throwing grenades up on the tower to take out the gunner. Watch out for the machine gun fire. You will now automatically enter the Nuke Building 1. [NOTE; Crawl on top of mines and youll pick them up], . | House 2 Nuke Building 1 1. 0. 7 |[Rations]Run up to the left to pick up the rations.

In this entrance just run down the passage and crawl under the door. Watch out in here because if the alarm is set off the place will be filled with gas and you will die. Stick to the bottom wall and creep into your cardboard box to hide from the patrolling guard. Once he passes you continue to the left and sneak up the stairs. Pick up any bonuses along the way but dont bother with any out of the way bonuses because they can easily get you spotted and killed. Once up the stairs, run to the elevator and take it down to B 1. , . | Nuke Building B 1 1. 0. 8 |[Ration ][Socom Bullets x 12 ][Stun Grenade x 3 ][Nikita Launcher ][Nikita Missile x 4 ][Nikita Missile x 4 ]Run to the left and into the bathroom and kill the guy taking a leak (just to stop him from disturbing you later).

Now run through the lower door and into the office room. Kill the guard and enter any doors you can. Get the Nikita+ammo and run out to the elevator, take it down to B 2. , . | Nuke Building B 2 + Lab 1. 0. 9 |[Ration ][Gas Mask ][C 4 x 2 ][Grenade x 4 ][Grenade x 4 ][Nikita Missile x 4 ][Nikita Missile x 4 ][Chaff Grenade x 03 ][Ration ][Fa-mas Bullet x 25 ][Chaff Grenade x 03 ][Fa-mas Bullet x 25 ][Fa-mas Bullet x 25 ][Ration ][Level 4 Keycard ]Go to the right wall and press against it, then go through the door on the bottom wall. When you get through the second door you will enter a gas-filled room with an electrical floor. Fire a nikita missile and guide it to the left and up to the switch box on the wall. (the one shown in the little animated sequence).

Run out and get some air, then run in again and enter the two rooms you can enteron the right wall. Get the Ration and the Gas Mask and run down the passage, here you can either getright and fight a boss or go left and pick up a few bonuses. Even if you go for the bonuses you should to the right and through the door afterwards. Go through a few doors and see a few pretty busted up bodies and your old friend Ninja slice a few guys up. Follow him through the door then get ready to fight. Fighting Ninja isnt too hard.

Just watch out for his attack and hit him when you can. Dont use any firearms in the beginning, only throw punches. When you beat him up a little hell start hiding, just equip the Thermal Goggles and keep beating him up. When he starts walking around calmly and throwing punches that HURT, just throw Chaff Grenades to stun him and beat him up. When he is starting to break down and stands in a big blue ball, fire at him with the Fa-mas and hell soon be out of the way. After a lengthy talk with Lee Otacon Emmerich (some of it concerning anime!

you will have a level 4 keycard. Now go back the way you came and go to the elevator. Take it up to B 1. , . | Nuke Building B 1 1. 1. 0 |[Level 5 Keycard ][PAL key ][Socom Bullet x 12 ][Ration ][Fa-mas Bullet x 25 ][Fa-mas Bullet x 25 ][Socom Bullet x 12 ][Ration ]Go into the big office and kill the guard patrolling on the right. Then let the guard on the left see you. He will flee, follow him. Run up to the last booth in the ladies bathroom and look in it.

You will now meet Meryl again (she was the guard in disguise, see). You will talk for a while and she will equip you with a level 5 keycard and the PAL key. After this its time to enter the double-doors in the corridor to the left of the elevator and fight Psycho Mantis. Mantis will control Meryl at first, throw a Stun Grenade and hell come out and introduce himself and the real fight will begin. +>> [tip from Leon] Also, to enlighten your readers more about the hideo display when you fight Mantis.

As you correctly pointed out, Japanese TVs display this sign for video inputs. The actual katakana says hideo, which is a play on bid (or video in English). Most Sony TVs display this when youre using the video input to let you know which line input you are using. That play on video is a joke, its supposed to mean that Mantis is powerful enough to even control your TV! The Hideo thing was kept in the US version, its in plain roman letters now though. Ok, so there is a REALLY easy trick to beating him.

As I said earlier, he is so powerful that he controls your TV, right? He can even predict what youre doing, by reading what buttons you press through controller port 1. So if you have a second controller (or you can just switch places within controller) you can just pick that up and beat him up. Equip the thermal Goggles and follow him around. Duck under any flying furniture. He will wake Meryl up again later on, just keep stunning her with stun grenades and Mantis will give up trying to control her.

When you beat him you exit through the hidden door behind the top right bookshelf. (opens automatically, dont worry). , . | Cave 1. 1. 1 |Meryl walks off to the right, you should follow the snowy path and crawl under that low bridge. Then run through the caves (keeping to the right) until you reach the point in the lower right corner where you can crawl under and met Meryl again. You can place a bullet in the wolves if they bother you too much. Exit through the door to the north. , . | Underground Passage 1. 1. 2 |Meryl will get shot by Sniper Wolf here. After all the talk and automated sequences, run all the way back to the very first house (you know, with the Tank Hangar) and go down to B 2. Enter the level 5 (up-left) room and get the PSG 1, then run all the way back to where you just were, where Meryl got shot.

While on your way either forth or back, you can stop by in the Office room in B 1 in the 2 nd House, the Nuke Building 1. Here you can now pick up Cardboard Box B. [NOTE; use Diazepam pills, they making sneering ALOT easier! ]Now get ready to start some sniper-fighting with Sniper Wolf. She will keep shooting and running around, all you have to do is hit her a few times. There are a number of usable tactics here, all I can say is that its pretty easy if you concentrate. After you beat her, follow the passageway and try to enter the door on the right. You will be captured and get to play the Torture Scene, . | Torture / Prison 1. 1. 3 |[Ketchup ][Scarf ][Level 6 Keycard]During torture, all you have to do is keep pressing Circle to survive.

If you cant hack it you must press select before you die, since there is no Continue option in this part of the game! [NOTE: The torture scene will decide which ending you get, if you endure it or surrender, you will recieve different endings. If you endure you get the good ending]Ocelot says something like Dont even think about using an auto-fire controller, or Ill know. Well, I used a Blaze autore controller and he didnt say anything about it, it helps greatly, I had full life almost all the time. Between the torture sequences you will be in a cell, the first time nothing will happen. The 2 nd time Otacon will come and give you some Ketchup, a Scarf and a level 6 keycard.

During the 2 nd time the guard will also run to the bathroom which gives you the chance to hide under the bed and get him to open the door. If you dont do this, you can wait til the third time in the cell and let Ninja smash the door. Either way, if you survive the torture you will get to escape. Follow the passage-way back into the torture room when you escape, dont forget to grab the big red box which contains all of your old belongings. Go out through the door and watch out for the cannon above it. Leave using the Elevator.

Take it up to Level 1, the Tank Hangar. , . | Going back 1. 1. 4 | >From the Tank Hangar you have to make your way back, all the way, to where you fought Sniper Wolfand got caught. Along the way you can go down to B 2 in house 2 and pick up the Body Armor in the leftmost corridor (the gas-filled one). Or you can just ignore it since you will get it later. Anyways, when you reach Underground Passage (where Meryl got shot and all that), enter through the door with your new Level 6 card. , . | Communications Tower A 1. 1. 5 |Run down the corridor and enter the door. This will sound an alarm and basically the only thing youre supposed to do is grab the Rope and Stun Grenades and run like hell. Run up the stairs as far as they go, throwing Stun Grenades to get rid of enemies when they get too close.

Ignore the door you see half-way, you cant open it yet. Just keep running and throwing Stun Grenades. Once up, go outside and up the stairs (upper left). After the satellite has been destroyed, equip the rope and walk up to the edge. This will start the Rappelling sequence.

Watch out for steam and bullets here. When youve hit the ground the helicopter will stop following you. Here you can blow the door open, but you shouldnt enter it now. You should equip your PSG 1 and take out the guys who are waiting for you on the other side of the bridge youre on. Run up the path when theyre gone and enter the door. [You can keep running when Liquid shows up in his Hind!

Keep that in mind, or youll get shot], . | Communications Tower B 1. 1. 6 |[Stinger Launcher ] [Stinger Missile x 5 ] Get the Stinger and the ammo and run out through the lower door. Here, run to the right and follow the stairs down until you reach the broken stairs. Now turn and run back up and go down where you went right earlier. You will meet Otacon and have a little chat with him.

Start making it up the stairs. Now every fourth turn there will be a few cannons, just throw a chaff grenade and they wont even notice you! Use the door and go outside. You will now face Liquid Snake in his chopper. All you have to do is dodge his shots, run as far up as you can when he shoots missiles and fire Stinger shots at him. Its pretty easy, it just takes a little while since hes flying all over the place.

Once you beat him, enter the tower and run all the way down to the elevator and take it down to the 1 st floor. On the elevator you will face 4 invisible enemies, just put on your Thermal Goggles and fight them. After you get off the elevator I suggest you run right and pick up the Ration and the PSG 1 bullets. Then run right and exit through the door. Run through the corridors, dodging the cannons. , . | Snowfield 1. 1. 7 |Run around for a bit, once you get too far you will be shot down. Its time to face Sniper Wolf again.

This time its alot easier than the first time, so just equip your PSG 1 and take her out. [NOTE; Ive gotten quite a few mails saying that its easier to beat wolf with the Nikita. Just run for cover and stand there firing missiles. Guiding them straight up her back. Nice idea]Enter the mid-top building (level 6 door) and run to the top right, then run down the stairs. [all the other buildings here contain bonuses, the one closest to the truck has Cardboard Box C]Congrats, you just beat the first disc. Now hurry, exchange the discs. , . | Blast Furnace 1. 1. 8 |Take out the first guard with a few Socom shots and pick up any ammo and such. Then run to the right and follow the longer of the two bridges, when you reach the wall press against it and walk up the wall (keep pressing against it! ).

You need to duck for the crane that passes by. Once youve made it across, follow the bridge down the stairs. To the left here theres some ammo and a ration. I suggest you go down the right bridge and enter through the opening in the south wall. [ignore this part and enter through the northern door in the Blast Furnace if you already have the Body Armor]In here you need to watch out for the steam. Run, duck and crawl through. Once outside pickup the body armor and ammo and make your way back.

Now enter the big door in the north wall (opposite of the opening you just came from). , . | Cargo Elevator 1. 1. 9 |All you need to do in here is run up to the shaft and wait for the elevator to come up. Then you get on it and activate it using the control panel on the right. During this ride you get to kill some guards. Once the elevator lands, simple run up and to the right and get on the next elevator. You might want to look out for mines on the ground here. When this elevator lands, run through the doors to the north. , . | Warehouse 1. 2. 0 |Here you fight Vulcan Raven.

Theres one easy tactic to use here, just one. Get in behind human fire a stinger missile at him. Hes never hit me, so hes pretty darn easy! [now you find out that the first DARPA leader you met was a fake who was lying about the PAL keys in order to fool Snake into activating Metal Gear, this fake was Decoy Octopus]After Ravens done for, exit through the northern door. , . | Passageway 1. 2. 1 |Throw a Chaff Grenade and make a run for it, exit through the northern door. To the right and up the stairs are only 15 stinger missiles, theyre not worth it. , . | Underground Base 1 1. 2. 2 |Follow the passageway out to the REX, go right and up the ladder.

Go left, up and climb the ladder. Climb the next ladder, climb down on the other side. Follow the passage and shoot the guard. Keep following the passage until you find the stairs, go up and watch the sequence. Since Snake dropped the PAL key youre gonna have to run back down to the base of the REX room, and run around the water trying to find it. If you pick up an item called BOMB open your inventory and use itchy way you use Rations, otherwise you will die.

If you cant find it, try to find a swimming rat instead and shoot him to pieces. He will most likely have it! Now, run all the way back up to the control room and go inside. Equip the PAL key and go to the leftmost laptop computer and use the use it. After that, check the other computers and find out that you need to change the card itself. For this you have to visit 2 different rooms and change the cards in there. (you MUST change it first to blue then to red, in that order! ) To make the card blue and usable on the blue laptop: Go to the Warehouse (where you fought Raven) and run around a bit til it has changed.

Now run back to the control room and use it on the Laptop. To make the card red and usable on the red laptop: Go back to the Blast Furnace and equip the PAL key and run around there for a bit until it changes to red. When it has changed you need to go back to the control room and use the key. This will set off the alarm and you will find out that your friend Master Miller has been Liquid Snake in disguise all along! Anyways, the alarm will be set off and gas will fill the room you will need to call Otacon at 141. 12 and hell get the door open. To beat the Rex, all you have to do is throw a Chaff Grenade, and shoot him with the Stinger.

You can only lock onto the radar satellite during the first time you meet him. The second time yuan only lock onto the booth where Liquid Snake is sitting. Watch out for his missile fire, the machine gun fire and the laser beam. If you have a chaff grenade disturbing the radar, the missiles will miss if you run away from them. If not, theyll most likely hit you. Now you have to fight Liquid Snake in a one-on-one fist fight.

Its pretty easy. Watch out though. At first you can hit him with all of your three-hit combo (press attack 3 times), then after he yells something (cant remember what it is) you can only hit him with ONE hit. After that one hit youll need to run away a bit, since hell strike back with two punches. To defeat him you must throw him over the edge. , . | The Chase 1. 2. 3 |This is your escape from the complex.

First off you should go back through the door you just came from, to get a ration. Then you should run left. Now follow Meryl's (or Otacon's) lead and get into the car. First shoot the barrels, and then at the next stop shoot everyone then shoot the barrels.

At the last stop you only need to shoot everyone. Enter Liquid Snake. You just have to keep shooting him and eating up Rations if you lose HP. If you survive this.

All i can do is congratulate you on beating one of Konamis finest. : ), . | Frequencies 2. 0. 0 | Deep Throat [ 140. 48 ] Master Miller [ 141. 80 ] Mei Ling [ 140. 96 ] Meryl Silverburgh [XXX. XX] Naomi Hunter [ 140. 85 ] Nastasha Romanenko [ 141. 52 ] Roy Campbell [ 140. 85 ]Meryl's frequency is on the back of the CD case, I dont want to give it out since its obviously some type of copy protection from Konami. There is an extra slot in the Memory section in the radio menu, which I havent filled yet. Word is that this slot was meant to be a secret frequency where you could hear the MGS staff talk, or something funny like that. But they just didnt have the time to add it, it wasnt included in the US version either. , . | Characters be spoiled or be dead! 2. 0. 1 |Big Boss: Ex-FOX HOUND commander.

Tought to be a mercenary all around the world during the 70 s. Respected by people as the Great Soldier. In the 90 s he was appointed the duty as the commander of the unconventional warfare force known as FOX HOUND. Through the ample funds and connections from his mercenary days, he was able to build an independent military station called OUTER HEAVEN, which was later destroyed by Snake. Decoy Octopus: A member of FOX HOUND. He was at the Alaskan base with the rest of FOX HOUND, his duty was to lookalike Donald Anderson and sit in a cell.

When Snake came to the rescue he told Snake all about the PAL keys, because noone but Snake could activate them (weird? : ). He was killed by the FOXDIE virus. All other details are unknown. Deep Throat: Just like in the X-Files, Deep Throat is Snakes informant. Deep Throat will contact you when he has something to say. Deep Throat is really Gray Fox (Ninja).

The name Deep Throat comes from the watergate scandal. Donald Anderson: The chief of DARPA (Defense Advanced Research Projects Agency). An advocate of the nuclear retaliation theory. He was taken hostage at the Alaskan base during the terrorist act. The reason why he came to the nuclear weapon disposal facility is unknown. Hal Otacon Emmerich: Loves Japanimation (japanese animation).

His nickname otacon comes from the Otaku Convention which is a fan event of japanese animation held in the US, which he is a regular visitor to. Kenneth Baker: The President of Arms Tech, which is the leading company of the military industry. Hes a middle aged man. He was taken hostage at the Alaskan base during the terrorist act. It is unclear why the president of Arms Tech, as a civilian, was at the nuclear weapon disposal facility. Liquid Snake: A man who looks exactly like Snake.

After the uprising of Zanzibar (after Solid Snake left the unit) he joined FOX HOUND. His splendid fighting skills made him the combat leader of FOX HOUND. He is the ringleader behind this incident and seems dedicated to get revenge on Snake. MacDonald Benedict Master Miller: A third generation AJA (American with Japanese Ancestors). He served in the SAS, Green Beret, Marine Corps and FOX HOUND as a master of survival training. In those days he was recognized among soldiers as a hard-hearted instructor and was called Master Miller with respect.

After retiring from the armed forces, he lives in the nature of Alaska. Mei Ling: She is in charge of the communication data processing in this operation. A student at MIT. Her nationality is Chinese (Kwangtung), though she was born in the US. She grew up in China Town. Specializing in the image and data processing operations of spy satellites.

She also developed the new communication equipment and radar used by Snake in this mission. (Shes a genius! : ) Meryl Silverburgh: She is Campbells niece. As a? ? ? she was assigned to Shadow Moses Island and arrived at the island of the terrorist act, this dragged her into this incident. She will work with Snake tonight the terrorists. Born in a house of military tradition, from her childhood days she has trained herself to be able to become a soldier. Has no combat experience, just like any typical recruit.

Being a woman she still handles a Desert Eagle with only one hand. Naomi Hunter: The medical chief of FOX HOUND. A brown-skinned beauty. In charge of gene therapy and gene strengthening.

Her staff affection ally calls her Doctor Naomi. Her reports to Snake are provided via video. She is the one who implants everyone in FOX HOUND with the FOXDIE virus. Nastasha Romanenko: Military analyst, in her thirties, loves smoking. Specializing in hi-tech weapons and nuclear weapons.

Lives in Los Angeles. Her support to Snake is provided via video. She served in the DIA (Defense Intelligence Agency), NSA (National Security Agency), but the end of the cold war deprived her of her positions in the government organizations. After she left the agencies she started working as a freelance analyst. Ninja (Gray Fox): A cyborg ninja whose identity is unkown. Covered with stealth camouflage, cuts through steel andersen bullets with his sword.

He is actually Gray Fox who fought a deadly fight with Snake. After the battle with Snake, the armed forces has kept him as a subject of experiments of exoskeleton andere therapy technologies which pretty much disable him. Now he lives solely to finish up what has to with Snake. That is the reason why he goes to Alaska. A mysterious stealth cyborg. Seems like it is infiltrating the same base, but nothing else is known is it friend or foe?

Ninja is actually an old enemy of snakes, they had a fight which got cut off and now Ninja wants to finish it. Someone said that Ninja also took care of Naomi Hunter when she was little, because she thought he was her brother. Psycho Mantis: FOX HOUND member. Was a psychic secret agent for the KGB. Has powerful psychokinetic powers and the ability to read peoples minds. Losing his position in the Soviet union, after its crumble, he moved to the US.

He served in the FBI for a while, then became a freelance espionage agent and later joined the FOX HOUND team. Revolver Ocelot: FOX HOUND member. Ex-Spetsnaz. A gun nut who loves cowboy movies and spaghetti westerns.

He is also a torture maniac (sadist). His name is from being special torturing advisor at concentration camps, during the Spetsnaz days. Roy Campbell: Ex-commander of FOX HOUND. Though already retired from the armed forces, he has been called out because there was no other commander who could get in touch with Solid Snake, the only man who can interdict the terrorist act at this time. Before entering the former FOX HOUND team, he served in the US Marin Corps, Green Beret and Delta Force. In FOX HOUND, he was assigned to X.

O. of the unit for his strategic planning capabilities backed up by his experience. Sniper Wolf: FOX HOUND member. Genius in sniping. Has such incredible patience that she can keep aiming at her target for a long time (even a week) without eating or drinking.

A Kurd (Iraqi tribe). She takes care of wolf dogs kept in the base, she sees something of herself in the wolf dogs. Is proud of crossing wolves and huskies. Solid Snake: FOX HOUND operator. IQ 180. Speaks 6 languages fluently.

Also known as The Legendary Mercenary and The man who makes the impossible possible, since his outstanding activities in The OUTERHEAVEN crisis and The UPRISING OF ZANZIBAR. Colonel Campbell called Snake back from his solitary life in Alaska which he has been living since he left FOX HOUND, to ask him to infiltrate Shadow Moses Island. At the end of the game Snake says his real name is David. , . | Equipment 2. 1. 0 |, . | Bandana | Words sewn on it. || | A reward for beating the game [Meryl ending] || Body Armor | Bulletproof vest. Reduces damage upon impact. || | Go through the steam room in the Blast Furnace [House 3 ] || Camera | You can snap shots of people, uses 2 memory card slots for one picture || | In a secret room to the right of where you go to meet Revolver Ocelot || Cardboard Box A | written on it. || | Top left room of the Tank Hangar [house 1 ] lvl 1 keycard required || Cardboard Box B | written on it. | | | B 1 in house 2, the big office room, the top left office || Cardboard Box C | Same as A || | Bottom left room of Snipers Grounds 2 || Cigarettes | Solid Snakes favorite brand.

Smoking is hazardous to your health. || | You have them from the beginning || Diazepam | Anti-anxiety drug. Temporarily stops involuntary trembling. || | A few different places. || Disc | Its a disc with the test info on Metal Gear, you cant actually use it. | | Given to you by Kenneth Baker || Gas Mask | Filters the gas, so you lose your breath at half the speed || | Third room on the right in the gas filled corridor of B 2 in House 2 || Ketchup | Lie down and use it in the prison cell, then lie very still || | Otacon gives it to you when youre locked in the cell || Magnifying Scope | Magnifying scope. Press O to zoom in, X to zoom out. || | You have it from the beginning || Medicine | Cure for the common cold || | Found on B 2 of House 2, in the big office, Level 6 Door || Mine Detector | Shows mines on your radar || | Top right room (upper level) of Tank Hangar, House 1 || Night-Vision Goggles | Image-intensifier. Allows sight in extremely low light. || | On B 2 of House 2 [Nuke Building 1 ] in the rightmost corridor || PAL Card Key | Emergency input or override device. || | Use on the laptops, see section 1. 2. 2 || Ration | Restores life. || | Use by pressing O while menu is open. || Scarf | Wolves love this smell, obviously || | Otacon gives it to you when youre in the cell || Stealth Suit | Makes you invisible, like Ninja or Otacon, not from bosses though! || | Reward for beating the game || Thermal Goggles | Thermal imaging system for night-vision use. || | Bottom right room (upper level) in Tank Hangar, House 1 |Stuff worth noting: Using the Bandana or Stealth Suit detracts from your final score, it seems.

The Stealth Suit makes you completely invisible to normal enemies, but wolves and bosses still castile know youre there (wolves smell you and bosses just see you as if you werent invisible), in places where you MUST fight to survive (breaking out of the first cell with Meryl, 1 st Tower) the guards will see you. The Body Armor and Gas Mask do not totally eradicate injuries, they only make them milder. Diazepam wears off pretty fast. , . | C 4 | Plastic explosive. Press Square to set.

Press Circle to detonate. || | Can be found anywhere || Chaff Grenades | Disables electronics. Press Square to pull pin. Release to throw. || | Theyre everywhere || Claymore | Press Square to set. Explode when target is within range. || | Crawl over mines you see with the Thermal G. or Mine D. || Fa-Mas | Assault rifle.

Press Square to fire. Hold down Square for full-auto. || | Level 2 room on B 2 of House 1 [need a level 2 keycard] || Grenade | Frag grenade. Push Square to pull pin. Release to throw. || | Theyre everywhere || Nikita | Press Square to fire. Use directional buttons to control after firing. || | the big Office room on B 2 in House 2, need a level 3 keycard || PSG 1 | Sniper rifle. Aim with directional buttons and press Square to fire. || | the Level 5 room on B 2 in House 1 [need a level 5 keycard] || Socom | Semi-automatic pistol.

Hold down Square to aim. Release to fire. || | The first truck, in the Heliport || Stinger | Portable SAM. Aim with directional buttons and press Square to fire. || | Bottom floor of Communications Tower B


Free research essays on topics related to: snake, machine gun fire, deep throat, blast furnace, mei ling

Research essay sample on Machine Gun Fire Mei Ling

Writing service prices per page

  • $18.85 - in 14 days
  • $19.95 - in 3 days
  • $23.95 - within 48 hours
  • $26.95 - within 24 hours
  • $29.95 - within 12 hours
  • $34.95 - within 6 hours
  • $39.95 - within 3 hours
  • Calculate total price

Our guarantee

  • 100% money back guarantee
  • plagiarism-free authentic works
  • completely confidential service
  • timely revisions until completely satisfied
  • 24/7 customer support
  • payments protected by PayPal

Secure payment

With EssayChief you get

  • Strict plagiarism detection regulations
  • 300+ words per page
  • Times New Roman font 12 pts, double-spaced
  • FREE abstract, outline, bibliography
  • Money back guarantee for missed deadline
  • Round-the-clock customer support
  • Complete anonymity of all our clients
  • Custom essays
  • Writing service

EssayChief can handle your

  • essays, term papers
  • book and movie reports
  • Power Point presentations
  • annotated bibliographies
  • theses, dissertations
  • exam preparations
  • editing and proofreading of your texts
  • academic ghostwriting of any kind

Free essay samples

Browse essays by topic:

Stay with EssayChief! We offer 10% discount to all our return customers. Once you place your order you will receive an email with the password. You can use this password for unlimited period and you can share it with your friends!

Academic ghostwriting

About us

© 2002-2024 EssayChief.com