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Casting Cost: 1 mana point for every 2 hp healed Description: The Medic starts with this spell and may cast it on any organic Description: The Medic may cast this spell on any unit to remove harmful spell effects (does not affect Stasis Field, but does include Lockdown) Description: Targeted spell. The unit hit will have his sight range reduced to 1 matrix permanently (unless restored by Medic). The unit affected should have Blinded displayed in info box. Also removes detection ability if the unit had any.
Caduceus Reactor (+ 50 Mana Capacity) Research Cost: 150 m, 150 g UNIT NAME: VALKYRIE FRIGATE Pre-Requisite: Armory, Control Tower This is the Valkyries only attack. It is an Air to Air attack that fires a volley of 8 small missiles at a target. The missiles will hit at and around the target within a 3 x 3 matrix area. Each missile does a small amount of splash damage in its target area. Pre-Requisite: Lair, Aspect Research The Lurker may Burrow himself. This acts exactly like Burrow for other Zerg units, but while Burrowed, the Lurker may attack.
The Lurker always has this ability, it does not have to researched. The Lurker may only attack while Burrowed. The attack is a series on spines that rip through the ground in a straight line from the Lurker to the target to its maximum range. Every enemy unit in the path of the spines will take damage. Research at: Hydralisk Den (after Lair) Corrosive Venom: The Devourer has an attack that can only effect air units.
It will damage its target and splash all surrounding targets with a corrosive acid. Units that are affected will take longer to fire and will take more damage when attacked. Neutron Flare: The Corsair fires short quick bursts of Photon energy that are very effective against groups of small flying units. Description: Can cast a web of energy in a small area of effect that disrupts all attacks that are within it. All ground units, including photon cannons, spore colonies, sunken colonies, and bunkers, cannot attack while within the Webs area of effect. Dark Templars are always cloaked, just like the Observer, they can only be attacked if detected first.
Two Dark Templars may combine into a Dark Archon. Description: Targeted spell that when cast on a unit, that unit lose all of its mana and will take an amount of damage equal to the mana lost. Description: The Dark Archon may take control of any unit when this spell is cast. The spell costs 200 mana and it will drain all the shields from the Dark Archon when it is cast. Description: Area of effect spell (same size as Ensnare) that will stun (cannot move or attack) all organic units for several seconds.
Description: This will give all the players Ultralisks an addition + 2 to their armor. Description: This will greatly increase the speed of all Ultralisks. Researched at: Machine Shop (also requires Armory) Description: This will increase the Goliath Air attack range. This does not increase his ground attack range. Bibliography:
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Research essay sample on Description Targeted Spell Area Of Effect Attack