Customer center

We are a boutique essay service, not a mass production custom writing factory. Let us create a perfect paper for you today!

Example research essay topic: Violent Video Games American Psychological Association - 880 words

NOTE: Free essay sample provided on this page should be used for references or sample purposes only. The sample essay is available to anyone, so any direct quoting without mentioning the source will be considered plagiarism by schools, colleges and universities that use plagiarism detection software. To get a completely brand-new, plagiarism-free essay, please use our essay writing service.
One click instant price quote

Argumentative/Persuasive paper Nowadays, it became a statement of good state, on the part of Bible thumper's and those who refer to themselves as conservatives, to think of violent video games as such that encourage young people to indulge in anti-social behavior. For example, the article Violent Video Games can Increase Aggression, which is available on the web site of American Psychological Association, implies that it is such games that result in more and more young Americans being deprived of understanding of what the concept of social integrity stands for: Playing violent video games like Doom, Wolfenstein 3 D or Mortal Kombat can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life (APA, 2000). However, when we closely analyze the issue of American society becoming increasingly violent, it will appear that video games can hardly be described as such that relate to the very essence of this trend. Youngsters aggressiveness come as a result of them being affected by racial mongrelisation, just as pit-bulls viciousness (a dog known for its unmotivated attacks on small children), relates to the fact that this dog is a product of intense crossbreeding. Before the collapse of Roman Empire, its citizens used to be only preoccupied with indulgence in perverse sex and with attending Gladiator shows, which were becoming ever more violent and graphic, while often featuring hundreds of slaves being slaughtered on daily basis, simply to keep degenerate citizens entertained.

The last Roman Emperors were racial hybrids, just as Americas new President, and just like Barak Obama, they used to utilize populist sentiments to win public support. The practice of racial mixing deprives people of their existential idealism, which in its turn, causes their behavior to be subjected to their anomalistic instincts. We all know what happened to ancient Rome it was being sacked by barbarians. The same will happen to America, if social policies in this country will continue to be based on the principle of metaphysical insanity. Therefore, the rising popularity of violent video games among young Americans needs to be discussed as simply a reflection of the fact that something is rotten in the kingdom of Denmark.

It is a symptom of American society being deprived of its national integrity, rather then the actual diagnosis, which explains what had initiated the process of America slowly turning into a Third World slump. This is the reason why results of sociological studies that were meant to establish a link between violent video games and the rise of crime rate in this country, can be best referred to as inconclusive. In her article No Strong Link Seen between Violent Video Games and Aggression, Andrea Lynn points out at conceptual inconsistency of Bible thumper's claims: Contrary to popular opinion and most previous research, the new study found that players robust exposure to a highly violent online game did not cause any substantial real-world aggression (Lynn, 2005). It is individuals racial affiliation that defines his or her behavior more then anything else. The Hispanic youth can be forced to play Bible Crossword board game, with the access to video games being totally denied to him yet, he will still be more likely to indulge in violence, comparing to White youth who had been playing Mortal Kombat all his life. Therefore, we cannot agree with the point of view that refers to violent video games as the root of all evil in America.

People who promote such point of view simply do not comprehend the essence of socio-political dynamics in this country. Their hostile attitude towards such games simply reveals them as individuals not overburdened with intelligence. It is not simply a coincidence that sociologists and psychologists, whose true calling consists in being housewives, are especially known for their attacks on video violence. In her article Don't Shoot: Why Video Games Really are Linked to Violence, Amanda Schaffer provides us with the insight on the level of argumentation, utilized by skirts wearing proponents of tolerance: It doesn't matter why the kids started playing violent games or whether they were already more aggressive than their peers; the point is that a year of game-playing likely contributes to making them more aggressive than they were when they started (Schaffer, 2007). Apparently, it doesnt matter that, thanks to celebration of diversity policy, American public schools have been turned into gangsta joints, where kids get their first taste of drugs, where they learn that race does matter, despite being subjected to lessons of tolerance and where they get to be searched by cops, before being allowed to enter classroom. After all, it is so much easier to place blame, over unsightly realities of living in multicultural America, on video games, rather then on those who truly deserve it our own respectable politicians.

Bibliography: Lynn, Andrea No Strong Link Seen between Violent Video Games and Aggression. 2005. News Bureau, University of Illinois at Urbana-Champaign. 5 Nov. 2008. web Schaffer, Amanda Don't Shoot: Why Video Games Really are Linked to Violence. 2007. Slate.

Com. 5 Nov. 2008. web Violent Video Games can Increase Aggression. 2000. American Psychological Association. 5 Nov. 2008. web Abstract: This paper argues that it is wrong to relate violent video games to the rise of violence in America. Outline: Part one Part two


Free research essays on topics related to: american psychological association, young americans, bible thumper, violent video games, american society

Research essay sample on Violent Video Games American Psychological Association

Writing service prices per page

  • $18.85 - in 14 days
  • $19.95 - in 3 days
  • $23.95 - within 48 hours
  • $26.95 - within 24 hours
  • $29.95 - within 12 hours
  • $34.95 - within 6 hours
  • $39.95 - within 3 hours
  • Calculate total price

Our guarantee

  • 100% money back guarantee
  • plagiarism-free authentic works
  • completely confidential service
  • timely revisions until completely satisfied
  • 24/7 customer support
  • payments protected by PayPal

Secure payment

With EssayChief you get

  • Strict plagiarism detection regulations
  • 300+ words per page
  • Times New Roman font 12 pts, double-spaced
  • FREE abstract, outline, bibliography
  • Money back guarantee for missed deadline
  • Round-the-clock customer support
  • Complete anonymity of all our clients
  • Custom essays
  • Writing service

EssayChief can handle your

  • essays, term papers
  • book and movie reports
  • Power Point presentations
  • annotated bibliographies
  • theses, dissertations
  • exam preparations
  • editing and proofreading of your texts
  • academic ghostwriting of any kind

Free essay samples

Browse essays by topic:

Stay with EssayChief! We offer 10% discount to all our return customers. Once you place your order you will receive an email with the password. You can use this password for unlimited period and you can share it with your friends!

Academic ghostwriting

About us

© 2002-2024 EssayChief.com