Customer center

We are a boutique essay service, not a mass production custom writing factory. Let us create a perfect paper for you today!

Example research essay topic: 21 St Century Walt Disney - 2,749 words

NOTE: Free essay sample provided on this page should be used for references or sample purposes only. The sample essay is available to anyone, so any direct quoting without mentioning the source will be considered plagiarism by schools, colleges and universities that use plagiarism detection software. To get a completely brand-new, plagiarism-free essay, please use our essay writing service.
One click instant price quote

If one would sum up all the economical, social and technological progress our society has gone through for the past two centuries he would clearly see that the human race has done a great leap during this period when comparing to the two millenniums past after the major reformation in our mindset. On the verge of the 21 st century numerous discoveries have been made which have considerably enhanced our lifestyle making it much easier to oppose the severity of nature and considerably separating us from it further and further. Human progress (as we experience it) has both positive and down sides in relation to our natural behavior and attitude towards the world we live in on one hand it is much more interesting to live today observing and utilizing technological devices and on the other experiencing the blending of male / female roles and inability to survive without technology. Probably the most controversial thing ever created by a human was personal computers and World Wide Web it at the same united and separated mankind.

Everyday new people find it more convenient and satisfactory to lead their lives online communicating, having fun, finding hobbies and making virtual love. Computer generated graphics since the 1980 s has gone through considerable changes from basic pixel / spite images to the modern 3 d rendered environments which astonish us every time we see it. The pace or society has set for its development in the past few years is unbelievable, and still does not stop amazing us with the new products coming out every day. The prospects for future are wonderful and somewhat scary if one thinks about the virtual society we might turn into. Still optimism overcomes those scary prophecies, as nature is something that continues to inspire CG artists, as nothing can be compared to its diversity of beautiful and dreadful scenarios.

America was growing in industry but a country that does nothing other than work cannot stand for very long. Necessity is the mother of invention and the United State needed entertainment. Early animators managed to get the attention other performers lost because they not only used technology, but a way of creating life in things that werent alive. Had not animation come into the picture when it did, visual arts today would not have come as incredibly far as they have. Today, animation can be made to look so realistic; it can actually take the place on an actor in a film.

In addition, without the cartoons that were made in the past 60 years, millions of people would not have an escape from the toil and hardships of everyday life. This was done through humor and the misfortunes of characters it was all right to laugh at, as such was the case with characters only in animation, like Mickey Mouse or Popeye. Animation aided in Americas growth by opening gates to creativity and relating to people and the issues the faced. Despite the recent birth of animation and its ability to appeal to both young and old, people grew weary of the same sort of cartoon recreated in theaters and desired something that would be more refreshing.

For this reason, animators struggled to find ways to liven up their cartoons, a sure fire way of doing so was by adding music to the cartoons. Prior to this time, cartoons were shown with the accompaniment of a live pianist to offer something other than a visual pleasure, but this wasnt doing enough for audiences. This was all changed however by an unpopular and unheard of animator by the name of Walt Disney who was credited with creating the first cartoon that had sound (Bohl 16). This wasnt a whole truth however, as two artists had created animated films with sound before Disney, but his attempt proved to be much more successful than the others, giving this Golden Age in animation a temporary name of The Disney Era. The first film with sound created by Disney and his co-workers was Steamboat Willie, a comical portrayal of Disneys own Mickey Mouse who, at the time, resembled more of a rat then anything.

Disney soon learned not to make a mean or ill tempered character as it would never be as greatly appreciated as a fun loving, easy going one. Along with new ideas in making animation better to view, the tail end of the industrial revolution made it easier for animators to make the cartoons, one such idea being the assembly line which came from Henry Ford as well as using cells for animation, rather then whole scenes drawn for every shot. Due to the speed at which animation and its technologies progressed it was only a matter of time before a studio made a cartoon with color as well as sound, the perfect place to do so was Walt Disney Studios. (Gordon 34 - 36) Warner Brothers career began during the same time as World War II and therefore always had some way to promote something or make a gag out of something that would almost always reach everyone who viewed it. If the studio needed political or financial support, it was customary to make a war promoting cartoon to sell its viewers on the idea it portrayed. Another way of gaining publicity was to make cartoons that would relate to the people who saw the cartoons, those who did not want to leave home and fight. One such cartoon was that of a short man for the drafting agency coming to draft Daffy Duck into the war, but Daffy did everything possible to avoid his fate of leaving for the war. (Grant 19) This almost anti-war cartoon received much criticism by those who use to support such studios as Warner, however, was openly accepted by the general public.

These same cartoons were much like those that ran into heavy rotation on television in what was known as the Golden Age of Television Animation. (Sculley 57) Much like before, Warner was a pioneer in this field and had little competition as Disney remained almost completely in the full length animated movie scene. Animation suffered a blow however during the late sixties all the way until the late seventies, bringing a halt to all studios who couldnt afford not having an audience. Today however, animation and cartoons have grown to a completely new level, using technology and creativity together to make realistic and meaningful films that let the viewer escape the world they live in, but unlike the past, helps them also to learn from the mistakes of the main character, giving the patron a small lesson in morals as well. Animation has also proven to be very useful in computer sciences as well by giving it a visual efficiency that is much more useful than if it were without. (Gordon 40 - 41) Up to the mid- 1980 s, computer graphics was concerned primarily with rendering. Parametric patches were the start of suitable modeling methods, but these were rather tedious and suitable only for representing car bodies and aeroplanes. A serious project, which initiated animation for more entertaining applications, was about oil pumping in Alberta.

Apparently, in order to extract crude oil from the absorbent rock, it was important to know the temperature gradients which could be set up when pressurized hot water was pumped in to the rock to displace the oil. Animation was a very suitable tool for this, given certain parameters about the physical properties of the materials involved. Animation of 3 D objects could be started by blending skeletal elements - primitives - which were in close proximity. For example, if two geometrically defined spheres were brought ever closer together, at a certain distance, a dog's bone shape could be created. Taking the idea further, with different size spheres at varying distances, a dinosaur shape could be made. By 1987, Professor Wyvills work allowed a series of such connected volumes or shapes to follow a trajectory, exhibiting some novel properties.

An example of this, well illustrated with a video clip, was The Great Train Rubbery, in which a train shape followed the bends and undulations of a roller-coaster-type track, as though the train was made of rubber. (1) Negative objects can also be created. These allow holes and boundaries to be defined within objects. Animation is clearly more than meets the eye. Another one shown, HiFi Mike, had inbuilt mechanical dynamics, so that the objects moved in a realistic manner, bouncing on the floor and off other objects, for example. It also included some speech synthesis, although it was admitted that synchronization between sound and lips could sometimes be problematic.

Warping was then discussed, in which 3 D space, instead of being linear, became distorted, so that linear objects created externally were affected by the distortion. Where this technique was illustrated was when a rubbery object landed on a firm surface, changed shape due to momentum and compression, and then bounced back upwards, and regained its original form. The space just above the surface had been distorting, so that all objects approaching it were transformed accordingly. Examples shown were Cartoon Ball, Nelson, the Jumping Bear, and Spike the Slug. Texture mapping on to surfaces, using fractal-type techniques, was illustrated with a leafy-covered dinosaur, which appeared as though topiary. A more formal example of a simulated garden was presented.

With this technique, and with advances in the others, Professor Will was then able to show progress by comparing his 1985 train (from The Great Train Rubbery) with a much more recent product which has better detail, texture, and overall realism. (Gordon 56) The Digifly sequence showed simulated insects flying in a group towards a light source and around objects, each object with its own distorted space built in and around. This is known as behavioral animation, since group behavior is modeled and animated. Because the space in which they flew was mathematically defined, each digi fly appeared to be an independent object in flight, and this effect was used to great advantage in the Steven Spielberg film, Jurassic Park, when some of the cast were running to escape two-legged dinosaurs which resembled ostriches. This latter special effect was contributed in part by one of Professor Wyvills students at Calgary University. (1) The advantage of behavioral animation is that it enables animators to have a higher-level control of characters in a scene and produce aggregations of objects and characters which behave in predefined ways. The talk finished with some lightning strike effects being demonstrated and explained, using modifications of the techniques already demonstrated. It was also clear that, when animation was seen on the screen, this represented a considerable amount of work behind the scenes.

Particularly, it was a revelation to see that, in each animation, it might take 20 minutes for a computer to calculate the image data for one frame, but only 1 / 24 th of a second to show it in the final product. With a 30 minute animation, that means 42, 300 minutes of computer time, or almost 30 complete days worth of calculations. (Ferguson 115 - 123) Professor Jack Bresenham, computer graphics pioneer and professor of computer science at Winthrop University, USA, gave a seminar on rapid prototyping, which is the ability to create 3 D solid objects directly from computer models. In the 1960 s subtractive rapid prototyping emerged as numerical control tools became popularly available. Computer aided design employing graphics workstations helped to cut design time significantly. Numerical control tools then further reduced the time traditionally required to design and manufacture real prototypes of complex parts. (Ferguson 128) Computer graphics can now be a key enabling application as additive rapid prototyping emerges in the 1990 s. To enhance graphics researcher and practitioner awareness of these new rapid prototyping technologies, several leading technologies for additive rapid prototyping were presented and reviewed.

These included stereo lithography, selective photo curing, selective sintering, droplet deposition and fused deposition modeling and laminated object manufacturing. Dr Larry J Rosenblum, director of virtual reality systems and research in the information technology division of the Naval Research Laboratory, Washington DC, addressed the current research issues in virtual reality. These included realism in the virtual world, display resolution, input devices, interfacing, acoustics, sensory perception, human factors, and collaborative virtual reality. Virtual reality involves the disciplines of computer science, computer graphics, imaging, robotics, acoustics, materials, sensor technology, human-computer interface, and psychology. Progress will only be made in all these areas by a collaborative and interdisciplinary approach. Applications areas for virtual reality include simulation and training, design and manufacturing, medicine and health care, hazardous operations, information visualization, telecommunications and tele travel. (Coco 45, 47 - 51) Animation today still uses the basic rules and regulations of the past by lying to the eyes and telling them there is movement in still things, but has also managed to find a way to better mankind while it entertains and informs as well.

Animation is also partially responsible for working as a vent for creativity in children by giving them a blue print of something to draw or something to try thats new and will help them learn more about life and the arts. Without animation, the arts would still be here and popular as well, however, this relatively new medium has merely given us another way to express ourselves and relate to one another in an artistic way. Animation has merely helped to create a country that is always searching for a way to create more, and has given it a way to see itself and laugh because everyone has their faults but at least we arent punished with falling anvils. It is clear that animation, modeling, and virtual reality are all key areas for the future. The recent production of Toy Story, the first completely computer generated feature film, produced by PIXAR for Walt Disney, marks a watershed in the sophistication of computer animation, coming 100 years from the first cinema production. The upsurge of digital effects studios in Hollywood testifies to the growing demand for digital imaging as we move to the 21 st century.

The Electronic Imaging and Media Communications Unit is pleased to be able to contribute to this exciting future, where the areas of science, engineering, and art come together, and to prepare students to enter the dynamic and rewarding worlds of computing, imaging, telecommunications, media, and design. Taking an extra 37 students this year in the EIMC Unit testifies to the growth in this important area and the demand by students for courses relevant to their needs for the future. The study of the history of computer graphics is an important part of overall educational experience. It allows us to gain an understanding of the evolution of our discipline and to gain a respect for the key developments that have brought us to where we are. The visionaries saw the possibilities of the computer as a resource for making and interacting with pictures, and pushed the limits of an evolving technology to take it where computer scientists never imagined it could go. Their work motivated the work of others as they tried to realize the potential of this new vision.

Despite the power of todays computers, and the innovations used to accelerate traditional animation processes, modern computer animations require still faster and more powerful computers to exploit new techniques and potentially photo realistic effects. Future visionaries will continue to come up with new ideas and technology to continue to make the computer graphics field grow and expand into unlimited possibilities. Bibliography: Breathing life into 3 D humans, in Computer Graphics World August pp. 41 - 51. Coco D. The Visualization Quest: a History of Computer Animation. 1995. Ferguson, Charles H.

and Charles R. Morris. Computer Wars. New York: Random House, 1993. Gordon, Robert B. The Interpretation of artifacts in the history of technology in History from Things: Essays on Material Culture Studies.

ed. Steven Labor and W. David Kingery. Washington: Smithsonian Institution P. 1996, p. 74 - 93. Grant, I. Animating with computers, in Graphics World July/Aug p. 18 - 21 Sculley, John.

Odyssey: Pepsi to Apple... Journey of adventure, ideas, and the future. New York: Harper & Row, 1987. Smith, Douglas K. and Robert C. Alexander.

Fumbling the Future: How Xerox invented, then ignored, the first personal computer. New York: William Morrow, 1988. Walter, C. J. , Bohl, M. J. and Walter, A.

B. Fourth generation computer systems. Proceedings of Spring Joint Computer Conference. 1994.


Free research essays on topics related to: 21 st century, walt disney, virtual reality, mickey mouse, computer graphics

Research essay sample on 21 St Century Walt Disney

Writing service prices per page

  • $18.85 - in 14 days
  • $19.95 - in 3 days
  • $23.95 - within 48 hours
  • $26.95 - within 24 hours
  • $29.95 - within 12 hours
  • $34.95 - within 6 hours
  • $39.95 - within 3 hours
  • Calculate total price

Our guarantee

  • 100% money back guarantee
  • plagiarism-free authentic works
  • completely confidential service
  • timely revisions until completely satisfied
  • 24/7 customer support
  • payments protected by PayPal

Secure payment

With EssayChief you get

  • Strict plagiarism detection regulations
  • 300+ words per page
  • Times New Roman font 12 pts, double-spaced
  • FREE abstract, outline, bibliography
  • Money back guarantee for missed deadline
  • Round-the-clock customer support
  • Complete anonymity of all our clients
  • Custom essays
  • Writing service

EssayChief can handle your

  • essays, term papers
  • book and movie reports
  • Power Point presentations
  • annotated bibliographies
  • theses, dissertations
  • exam preparations
  • editing and proofreading of your texts
  • academic ghostwriting of any kind

Free essay samples

Browse essays by topic:

Stay with EssayChief! We offer 10% discount to all our return customers. Once you place your order you will receive an email with the password. You can use this password for unlimited period and you can share it with your friends!

Academic ghostwriting

About us

© 2002-2024 EssayChief.com