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Example research essay topic: Hand Held Video Game - 1,247 words

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... Entertainment System, or the NES (Company History). The original designs of these systems were sleeker in appearance and the hand-controllers for the system used infrared technology. Nintendo wanted to separate themselves from their main competitor: Atari, which by 1985, had virtually ran themselves bankrupt by having too many bad games. Nintendo did not want their customers to be turned off by Nintendo's game system just because Atari couldn't manage well.

So Nintendo identified various parts of their system in order to make it appear that the Nintendo Entertainment System was totally new. Nintendo called their NES an Entertainment System instead of a game console, which used game paks instead of Game cartridges (Game Over). Another reason for these modifications was to give the user a sense of freedom, without the use of a cord connecting the controller to the system. But due to the users movement during game play, the infrared sensors did not work properly.

Cords were ultimately used in the final design (Out of the Shadows 22). To further compete with hand held game systems, Nintendo released an all-new kind of system in 1989: the Nintendo Game Boy. The Nintendo Game Boy was the first portable game system that was designed to use interchangeable games for play (Company History). Like other hand-held systems, the screen was black and white; but the Game Boy was much more adaptable. The owners manual shows that the system had an AC adapter port, as well as a place for batteries, there was a port to plug in your own headphones, and their was even a port to connect to other Game Boy Game systems for two-player games. After the Nintendo Game Boy was released, other companies tried to create or improve their own hand-held game systems.

With new competitors, such as Sega, entering the home video gaming market with their newer systems, Nintendo released a 16 -bit upgraded system of the Famicom in 1990 in Japan: the Super Famicom. In 1991, under the name of the Super Nintendo Entertainment System (or Super NES), the same 16 -bit system was released in the U. S. A. (Company History). Nintendo could have made the Super NES able to play the old NES games, but it would have added another $ 75 onto the $ 200 sticker price of the Super NES. These new systems, along with a bigger memory for longer games and better graphics, had proven to be faster and better than their predecessors were (Game Over).

All too soon, other companies were coming out with 32 -bit game systems, but Nintendo refused to give up on their new system. Nintendo fought back through their games. To break the rules of the regular two-dimensional looks of previous games, Nintendo developed a computer chip that was used to create three-dimensional games (Company History). The chip (the Super FX Chip) was only used in a few games, but it paved the way for setting a new standard in developing future video games. In 1994, Nintendo once again came up with a new concept for home video game systems. Nintendo released a small adapter that allowed Nintendo Game Boy game paks to be played on the Super NES (Company History).

The intent was to expand the Super NES's current video game library; the advantage was to play the Game Boy games in 8 -bit color! In the same year, Nintendo also set a new standard in video game graphics by using Advanced Computer Modeling in Super NES games. The next year, Advanced Computer Modeling was used in the Game Boy games (Company History). The standard for hand-held games had also risen.

Trying to set a new wave of game play, and to compete further, Nintendo launched a 32 -bit Virtual Immersion game system in 1995: the Virtual Boy (Company History). The system was bulky and needed to be played at a table. To keep the sale's cost low, the games were colored in hues of red in a Liquid Crystal Display (LCD), though many gamers -- people who played video games immensely -- argued that a full color LCD would be much better. Nintendo argued that the system would then cost three times as much (Virtual Boy Arrives 10).

The Virtual Boy died in the market in less than one year. Even though Nintendo, once again, was concerned about a too high of price for their customers, their customers would have rather paid more, for more. To try and rectify themselves in 1996, Nintendo co-released their next game system in both Japan and the U. S.

A. Their next system was a 64 -bit home video game system: the Nintendo 64 (Company History). The original title was the Nintendo Ultra 64, but the 'ultra' part sounded too corny (Out of the Shadows 25). As inspired by the Super FX Chip's capability, the Nintendo 64 helped set a new standard for video games all around (Out of the Shadows 26). That standard was a three-dimensional playing field in games. This time around there was foresight; Nintendo decided to have the Nintendo 64 to be able to expand for when competitors came out with a new system.

Nintendo made the Nintendo 64 's RAM port expandable with an Expansion Pak that could be purchased when bigger, faster, and more detailed games came out for the Nintendo 64 (Nintendo 64 Hardware). In 1996, Nintendo once again improved their hand-held game system by making it smaller. The new Game Boy Pocket was specifically designed for easy portability in one's pocket (Company History). With all of the same ports of the original system and the requirement of fewer batteries, Game Boy Pocket was an immediate favorite of gamers. The idea was to get people hooked on the Game Boy again, but it still wasn't good enough. So the Game Boy system was once again improved in 1998.

Giving it color, the Game Boy Color was born. The Game Boy Color was an immediate success. Even when the original Game Boy was more popular than Sega's bulkier, colored hand held game system, The color screen for the Color Game Boy made it even better. With this new game system, new, full color games could be created (Company History). Later on, many other companies tried to make smaller, color hand held game systems, but still the Nintendo Game Boy systems are king. Nintendo also added a little more excitement to its new system.

Nintendo started to release Game Boy Color Games that featured four to five Game & Watch games. Nintendo has come a long way. From selling trading cards in Japan in 1889 to planning a state-of-the-art video game systems for the millennium. Nintendo changes to meet the demands of their customers, so that they will continue to buy Nintendo products. In the end, Nintendo always seems to come out on top with setting a new standard in the video game systems industry. Nintendo is a survivor and a revolutionist.

To the best of my knowledge, the information above and below is correct. The information above contain some editorial wording. The information below may be slightly incomplete, there were other Nintendo Power references I could not track; The book Game Over contains many other references. Works Cited 'Company History of Nintendo of America Inc. ' 9 Nov. 1999. web 'Game Boy Advance. ' Incite: Video Gaming Dec. 1999: 154. 'Nintendo 64 Hardware. ' 13 Dec. 1999.

web 'Out of the Shadows: Nintendo 64 Debuts in Japan. ' Nintendo


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