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Free research essays on topics related to: video game

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  • Televised Violence Significant Differences
    1,226 words
    ... nvolves manipulation of falling blocks and has no aggressive content whatsoever, Overkill, which contains a moderate level of aggressive content, and Fatal Fury, regarded as one of the most violent martial arts games available. The students were told that the study concerned a hand-eye coordination task in relation to personality. Split half versions of the EPQ and Buss-Duke inventories were created, one to be completed prior to playing the game, one to be completed after playing the game. H...
    Free research essays on topics related to: r g, social psychology, significant differences, video games, televised violence
  • Person Or Group Forms Of Entertainment
    1,640 words
    "Gotta catch 'em all" - Why has Pokmon received such acclaim and criticism The world's most common thought systems, the '-isms' of the world - conservatism, liberalism, fundamentalism, fascism, etc - are ideologies. Collins dictionary defines Ideology as 'a body of ideas that reflects the beliefs of a nation, political system etc. '. Yet it is difficult to define the word and the concept of ideology as those that often arise create contradictions. Terry Eagleton highlights some of the definition...
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  • Violent Video Games Violent Games
    1,653 words
    Over the past several years, video games have evolved from the simple pong and pac man to highly detailed, fully interactive fantasy adventures. Unfortunately, along with this development came the ability to depict violence with gory detail and high-speed action. Studies substantiate that this brutal violence found in modern video games has a direct correlation with violence among todays youth. This relationship can be seen through several areas. Several experiments confirm that children are adv...
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  • Form Of Media Video Games
    1,498 words
    There are many different views about video games and the effects violence has on children and society as a whole. Many feel that games are harmful and have no purpose but to serve as an unintelligent and wasteful medium of entertainment. Others feel that games have plenty to offer and will one day be as respected a medium as television, radio or books. Input from both sides of the issue was gathered and a conclusion was drawn based on various studies and opinions. Throughout The course of this r...
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  • Play Video Games Previous Studies
    1,175 words
    Video Game Playing and its Effects on Personality and Behavior in relation to Aggression In recent years, technological advances have introduced many new forms of entertainment, one of the most popular being video games. Since their introduction, professionals and parents have become concerned with the addictive power that video games can have on people, particularly children and adolescents. Today, concern has shifted from the addictive effects of video game playing to the possible effects that...
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  • Playing Video Games Males And Females
    1,215 words
    ... y aggressive, and highly aggressive games. His study was limited to measuring aggressive affect rather than overt aggression, and used a homogenous group of 117 students (42 men, 75 women) in order to eliminate confounding effects of age, educational level, etc. The games he chose were: Tetris c, which involves manipulation of falling blocks and has no aggressive content whatsoever, Overkill, which contains a moderate level of aggressive content, and Fatal Fury, regarded as one of the most v...
    Free research essays on topics related to: males and females, televised violence, r g, significant differences, playing video games
  • Violent Video Games Violence In Video Games
    954 words
    On April 20 th, 1999 two teenagers, Eric Harris and Dylan Klebold walked into their school in Columbine Colorado and began a one-hour long killing spree, which ended in the death of 12 of their fellow classmates and one teacher and left another 28 wounded. The shooters then took their own lives. The two teenage gunmen did not have a previous history of violence but were both enthusiasts of killing-oriented video games. The violence in video games was a major factor in teaching these kids how to ...
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  • Escape Reality Video Games
    1,706 words
    There are certain things that cause addiction. Computer games are electronic games that are addictive. Played on a computer or on a console system such as the Sony Playstation, these games can occupy a person for countless hours. Through computer gaming, people escape their reality which includes school and work. Video games also present people with challenges they can overcome so they can feel a sense of accomplishment. In a virtual world, mistakes can be undone and time can renew itself with t...
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  • Playing Cards Video Game
    1,202 words
    English p 17 1301 Nintendo the Survivor 'Work hard, but in the end it's in heaven's hands. ' This is a quote from Game Over about the meaning of the word 'Nintendo. ' In the video-gaming market, though, it was really in consumers' hands. Nintendo has always needed to adapt to survive in the market. Nintendo always needed to be on top; it was a company that needed to be ahead of the rest. Nintendo had to set new standards, or improve on an existing product or idea. The Dutch and Portuguese first ...
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  • Hand Held Video Game
    1,247 words
    ... Entertainment System, or the NES (Company History). The original designs of these systems were sleeker in appearance and the hand-controllers for the system used infrared technology. Nintendo wanted to separate themselves from their main competitor: Atari, which by 1985, had virtually ran themselves bankrupt by having too many bad games. Nintendo did not want their customers to be turned off by Nintendo's game system just because Atari couldn't manage well. So Nintendo identified various par...
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  • Video Games Decision Making
    1,024 words
    Violence On Television. Parents must have a tremendous power to moderate the influence of violence to their children. Parents can screen the TV program their children watch. They can actually restrict their childrens viewing habits to the shows that are only beneficial. (Anderson, 2004). The Video Game Technology and its Effects on Children The video game technology, like most technologies, has changed drastically in the last few years. Arcades may look much the same on the surface as they did a...
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  • Video Games And Violence
    2,219 words
    Video Games and Violence During resent years video games play an important role in development of our society, especially younger people. Many young children play video games when they have free time and nothing to do, some engage in this process even to a higher extent. Recently there is an opinion among sociologists and psychologists that video games cause violence among children. In my opinion this is a wrong assumption because violence is created inside the children themselves due to other t...
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  • Game Companies Video Games
    1,566 words
    Censorship In Video Games The first point is on the ESRB 1. (Electronic Sanction Rating Bureau) At fist glance it would appear that the ESRB is the main problem. or solution to some, in video game censorship. Many uneducated gamers see the ESRB putting Mature or 18 + ratings on games. These stand as warnings, like in a movie theater, but not enforced. This can occasionally deter sales, and for some gamers with strict parents this may cause them to not play the game at all... The ESRB only gives ...
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  • Gun Control Laws Gun Ownership
    1,629 words
    In Gun Control Gun Control In 1988, handguns killed 7 people in Great Britain, 19 in Sweden, 53 in Switzerland, 25 in Israel, 13 in Australia, 8 in Canada, and 8, 915 in the United States. These figures are shocking and there doesnt seem to be a solution. Gun control is a problem that our country has got to face. (Gun Control). One of the most alarming issues dealing with gun control is juvenile violence. A large percent of crimes committed with guns are by children. No one has yet been able to ...
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  • Gun Control Laws Gun Ownership
    1,657 words
    1988, handguns Gun Control In 1988, handguns killed 7 people in Great Britain, 19 in Sweden, 53 in Switzerland, 25 in Israel, 13 in Australia, 8 in Canada, and 8, 915 in the United States. These figures are shocking and there doesnt seem to be a solution. Gun control is a problem that our country has got to face. (" Gun Control" ). One of the most alarming issues dealing with gun control is juvenile violence. A large percent of crimes committed with guns are by children. No one has yet...
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  • San Diego Greenhaven Violent Acts
    2,116 words
    In recent times, numerous violent acts have been committed by children in America, and society found it necessary to immediately find the causes to such bewildering tragedies. Whether it was the media, parental neglect, mental or physical abuse, availability of guns, or violence on TV, parents and political officials had to find a scapegoat. So far the most sought after suspect of causing aggressive behavior in children has been videogames. With young children playing these violent games, many a...
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  • Third World First World
    2,071 words
    Life s a Beach Who lives the superior life? The technologically advanced first world or the old fashioned third world? The majority of Americans would undoubtedly never want to live in a third world. At the same time, there are always those few adventurers who claim they see the third world lifestyle as ideal. In the movie The Beach, three friends; Richard (Leonardo DiCaprio), Etienne (Guillaume Can), and Franchise (Virginie Le doyen) seek third world lives because the fast paced first world isn...
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  • Violence On Television Violent Crimes
    1,296 words
    VIOLENCE IN TELEVISION, MOVIES, AND VIDEO GAMES: The wrong explanation Television, movies, and video games have a great influence on the minds of today? s youth. But, what exactly are the effects of such an influence? Certain people have exaggerated the effects that these media have on today? s youth. Many people, including government officials, have singled out these three media sources as the cause of some types of violence simply because it is an easy target for laying the blame. The truth is...
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  • Play Video Games Violent Games
    490 words
    Video Game Violence The average male spends approximately one and a half hours playing video games every day. There are many mixed feelings on video games. Some people feel that games are violent, and not educational. While others think that they are semi-educational, good for free time activities, and for developing coordination skills. (Dave, 1997) I believe that video games really don t effect teens and children the way the media say they do. Other people say that video games are both fun, an...
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  • Video Game High Tech
    884 words
    Video games are a big market these days. Within the past few years, the industry has boomed into a very large business. Within this business, there are three big companies are fighting to be the best. Nintendo s N 64, Sega s Dreamcast, and Sony s Playstation are the three main systems in this huge market. Because there are so many games for these systems, and because it is such a big business, stores specializing in only these games are opening everywhere. A few days ago, I walked into one of th...
    Free research essays on topics related to: big business, video game, nintendo, video, high tech

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