Customer center

We are a boutique essay service, not a mass production custom writing factory. Let us create a perfect paper for you today!

Example research essay topic: Bugs And Balancing Command Lag Game - 1,099 words

NOTE: Free essay sample provided on this page should be used for references or sample purposes only. The sample essay is available to anyone, so any direct quoting without mentioning the source will be considered plagiarism by schools, colleges and universities that use plagiarism detection software. To get a completely brand-new, plagiarism-free essay, please use our essay writing service.
One click instant price quote

... There are few consequences for doing so, and installing a cheat program or something similar is a simple task. For this reason, those who don't have the will power or morality to play fair won't, as the alternative is so easy a task. I hope cheating in AoM will be impossible, or tangible penalties are put into place for doing so, its human nature to take the easy way out, and as long the dishonest path remains easy, it will be a well-trodden one. Thanks to Greg Dashwood for letting me borrow some of this from his original article Trainers It seems to me that there is some paranoia about people using trainers against you. As far as I am concerned, trainers are impossible to use in multiplayer.

Out of all my games over a full 2 years of AoK I am yet to see a trainer be successfully used in multiplayer. All I know of trainers is to be used in single player. What a trainer does is take a variable like food, wood, gold and stone, changes them, usually by increments very high such as 1000. Thus giving you an unfair advantage. AoK has checks to prevent the use of trainers.

If we were having a 1 v 1 over the zone, that is a peer-to-peer connection (correct me if I am wrong). Our two computers are constantly pinging each other with information like units on the map, changing variables (such as a depleted gold pile, and most importantly player resources). So lets say I alt-tab my playing screen, open up that 'awesome' trainer of mine with the name of like 'ReDeYe' or something on it. Then I was like 'oh I'll just give myself 10, 000 stone and circle his base with castles. 's o I click the 1000 stone button 10 times and I get my stone. Then, next time my computer talks with yours, yours says, 'Uh oh, we have separate counts for your stone, something has gone terrible wrong. ' Next it flips out, screams like a little child, and the games goes out of sync (Oos).

Having said that though, if you are in a rated game and are losing badly and don't want to lose those points from your game, why not purposely Oos using a trainer and get no points taken off? This way you don't lose the game, and don't lose points. I think this should be labelled as a form of cheat, and the players who use it be punished severely. The only problem is, trainers are not the cause of every game that goes Oos, so it's impossible to distinguish between the two.

I've had plenty of games where just when the tide turns my way and I am about to take down someone's last castle, or 20 of my elephants are ripping his town apart, that's when the game 'mysteriously' goes Oos. This is the problem and as of now, And ES should try and do something about it in AoM. Maybe a brief description of why the game Oos when is does. Bugs and Balancing So, what the heck is this "bug" thing people are always on about? No, its not some form on insect, its something that doesn't go right in the game.

It is something that happens because of a slight slip in the programming code, the whole game is programmed for what everything can and can't do, and a bug goes outside these lines. The Farm Bug, the Monk Bug, the DRUSH Bug... while they are part of the game. They were events, which are unintended to occur. They were never calculated within the designer's intentions. Game companies seem to have the idea that 'only a few people know, so it's not a problem'.

Wrong, instead, the fact that only a few people know, and are thereby gaining a competitive advantage over people who don't, is precisely the problem. Even the guys at ES seems to be doing it: This is from Mike Kidd's KLEW article which you can find in the studios journal right here Quote: In multiplayer, you can take advantage of command lag to save a few seconds on the opening. Because Mayans start with 4 + 1 pop, you " re immediately housed, and must loom first. However, if you press HCCC (select TC, queue 3 villagers), then immediately hit loom, your loom research will start first, but the villagers will be queued automatically after the loom, without the multiplayer command lag. This saves a few seconds on your age times, so it's worth doing.

This seems kind of lame. Good strategy is learned. It is available to anyone who plays the game long enough and who thinks about the strategy long enough. It is fair. Bugs are stumbled upon. It is not available to everyone, only the lucky people who find it in the quest of a good strategy.

It is not fair. Also, I think the way bugs and balancing issues are handled once discovered is worth discussing: ES deserves the lion's share of the blame in this. They knew about most of these bugs and exploits, and they knew for a long time, but made almost no effort to fix them. It seems to me that if they were interested in the integrity of their game, they could only one thing. Fix them! That they don't doesn't speak very highly of them.

Remember how long it to patch problems like this? IMO one of the best Age toons in existence Perhaps a simple patching system could become a feature of the in-built multiplayer system. i. e. I load up, and I'm hit with a simple "New update available, please wait, downloading, updating reallyimportantfile. cfg, done, that bug where all your army is killed instantly for no reason is fixed, v-server side code is now optimised" and then a restart and your ready to go.

I'd much have "small" fixes (if necessary) every week / month rather than one big huge patch every year. However, I do understand that this could be very hard to program (Stone Giant would like to apologise to the ES programmers currently throwing things at the screen and screaming "IS THAT GUY KIDDING ME") If any of the information here is incorrect (which it probably all is lol) then please tell me and I will change it / modify it. Any more information on this topic? ? Post it and I can add that also (with due credit of course) Thanks for taking the time to read this! Stone Giant


Free research essays on topics related to: bug, trainers, bugs, patch, trainer

Research essay sample on Bugs And Balancing Command Lag Game

Writing service prices per page

  • $18.85 - in 14 days
  • $19.95 - in 3 days
  • $23.95 - within 48 hours
  • $26.95 - within 24 hours
  • $29.95 - within 12 hours
  • $34.95 - within 6 hours
  • $39.95 - within 3 hours
  • Calculate total price

Our guarantee

  • 100% money back guarantee
  • plagiarism-free authentic works
  • completely confidential service
  • timely revisions until completely satisfied
  • 24/7 customer support
  • payments protected by PayPal

Secure payment

With EssayChief you get

  • Strict plagiarism detection regulations
  • 300+ words per page
  • Times New Roman font 12 pts, double-spaced
  • FREE abstract, outline, bibliography
  • Money back guarantee for missed deadline
  • Round-the-clock customer support
  • Complete anonymity of all our clients
  • Custom essays
  • Writing service

EssayChief can handle your

  • essays, term papers
  • book and movie reports
  • Power Point presentations
  • annotated bibliographies
  • theses, dissertations
  • exam preparations
  • editing and proofreading of your texts
  • academic ghostwriting of any kind

Free essay samples

Browse essays by topic:

Stay with EssayChief! We offer 10% discount to all our return customers. Once you place your order you will receive an email with the password. You can use this password for unlimited period and you can share it with your friends!

Academic ghostwriting

About us

© 2002-2024 EssayChief.com