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Example research essay topic: Ground Floor Second Floor - 5,101 words

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... your mind and go back down, you won't have to fight anybody on the elevators, and the main area of the ground floor will be empty (an easy trick for not No matter what method you use, you " ll eventually reach the 59 th floor. Head southeast and kill the armored guards to get the Keycard 60, then take the lift to the 60 th floor. Here, you " ll have to head to the room in the upper-left and make it to the other side without being seen by the patrolling guards. In order to stay hidden from them, pause behind the gold statues, then lead Tifa and Barret across using the O button.

If you mess up, not only to you get attacked (ambush-style combat), but you " ll have to start all over again. Keep in mind that the set of guards on the right half of the screen move faster than the ones on the Take the stairway up to the 61 st floor. Talk to everyone here. A man who asks you about Aeris will give you the Keycard 62 if you answer .".. ." On floor 62, talk to the man in the room, Domino, and the man in white, (Hart) then check out the two library rooms. Answer Domino's question and he " ll give you the Keycard 65. The problem with this is that the answer changes with each game you play.

It seems like it would be easy enough to simply try each answer until you get it right, but you get an Elemental Materia for free if you answer correctly the first time. So, it's in your best interest to just reset and keep trying in order to get the materia. Hart will help you out if you need it, but he " ll want you to pay him first. To get the answer, simply look for the misplaced files, write down the first letter of the file name, and when you get all four, try to organize them into a word.

Then talk to Domino, and find which word matches the one you came up with (or at least hast the letters you found). He gives you varying items depending on how many tries it takes you (you " ll get lesser items if you mess up each time). The 63 rd floor is tricky. You have to collect 3 Coupons from all three rooms, but you " re only able to open 3 doors at a time. You can reset the doors by investigating the computer in the right-hand room, but that also resets the location of the Coupons. You can move around using walkways in the ducts; to enter them you have to climb into the black, box-shaped structures (there's one in the computer room).

You can't do that unless you have at least one of the three items. To get the items, follow this procedure: activate the computer, then head to the top of the screen and open the gate farthest to the right. Head right and open the left-hand gate, then walk right and go south to enter the room where A Coupon is. Choose the top option to climb into the black box and use the walkway to get to the room where B Coupon is. Finally, go through the door in this room and open the door to the left, then go north to enter the room containing C Coupon.

Then use the walkway to return to the computer room. Now if you want, you can just trade one of the Coupons for an item, but if you have all three then you " ll get all three items. The trade setup works like this (choose 'Coupon Change'): - Trade Coupon A for the Star Pendant accessory - Trade Coupon B for the Four Slots bracelet - Trade Coupon C for the All materia To get your items (depending on how many coupons you have) go to the computer and choose the bottom option, then the top. Keep in mind On the 64 th floor, you " ll find a Save Point and bedroom to your left.

You can use the machines in the exercise room, or waste 250 gil trying to get a health drink (which you can't actually get, BTW. ) If you examine the lockers in the back room, you can find a Phoenix Down, an Ether, and a M-phone (HP Shout), but you can only take the first two items for now. Head to the 65 th floor. Here, you have to open a treasure chest, then examine a broken section of the model in the circular room and choose the top option to repair it. This unlocks one of the other chests, allowing you to open it and use the part inside to repair another section of the model. When you have finished, you " ll get the Keycard 66 from the final chest. You must fix the model in a counter-clockwise fashion starting from the bottom.

The order of the chests you open goes like this: - Middle-right room: get the Keycard 66 from here when you " re done. On the 66 th floor, you can either run into the meeting hall as quickly as you can (if you took the elevator... it's a glitch, and was possible in the Japanese version, at least: ) ), or you can enter the stall in the bathroom located in the northwest corner of the floor. Choose the middle option, and you " ll climb on top of the toilet and enter an air duct. Move forward to see what the Shinra members (Reeve, Palmer, President Shinra, Heidegger, Hojo, and Scarlet) are discussing.

Climb back out, then climb up the stairwell after Hojo (the pony-tailed scientist) in the room to the right of the meeting hall. Note that you " ll end up in the air duct even if you ran into the hall... heh, heh. On the next floor (67), talk to the people and keep following the scientist. After looking in the purple chamber (and after Cloud gets another headache), move beyond the crates and to the right to find a Save Point and a treasure chest with a Poison Materia inside. Enter the elevator to the north, and then watch as the scientist toys with Aeris.

Now, choose who you want to protect Aeris, (either Barret or Tifa), and then you can name the lion-like creature (Red 13) that was attacking Hojo. He " ll fight alongside you when the mutant boss shows up. Don't forget that Red 13 comes equipped with his own BOSS TIPS: Sample: HO 512 LV: 19 HP: 1000 MP: 120 Sample: HO 512 -OPT LV: 7 HP: 300 MP: 48 Don't try to kill this guy's little guardians; he " ll only create more. Instead, use Bolt or Fire on him and try Restore to keep up your own life power. Avoid using physical attacks, Ice, or Poison. This means that Red 13 is better off using Fire against the boss than attacking.

This battle is easier if you have Barret, who can inflict more damage. Don't worry about getting poisoned since you can get infected again when the boss uses the pink gas attack on your characters (there's no point in trying to de-poison yourselves). You " ll get a Talisman should you kill the boss, and Grenades depending on the OPTs that you killed. Tifa or Barret return after the battle (depending on who you chose). You " ll be asked to make a new party (but you can keep the old one you had before, if you wish). When you " re in control of Cloud again, be sure to grab the yellow materia (Enemy Skill) that's left behind in the sample chamber.

Then go up the ladder and head south. Talk to the man in the gray coat to get the Keycard 68. Go back down to floor 66 and try entering one of the lifts; you " ll get caught by Rude (he's a Turk who you " ll be running into constantly throughout the game). He and Tseng will 'escort' you to a meeting with the president of Shinra. Afterwards, you " ll end up in the jail cells on floor 67.

Here, listen to everyone, The next morning, you " ll find that your door is unlocked. Investigate the guard, then talk to Tifa. Check the guard again to unlock the doors, then look in on Barret and Red 13. After freeing your companions, return to the lab and talk to Red 13.

Talk to him again after taking the elevator up to the 68 th floor, then use the incline to reach the walkway again. Go all the way along it until you find two purple Potions, then climb back down and enter the door from the ground floor. The green bars of light won't hurt you; run through them and pick up two more Potions before climbing up the stairs to the 69 th floor. Go out the center door to reach a Save Point. Then, run up either of the purple stairs. Check out the dead Shinra president, capture Palmer, then go through the door to the north to exit the room.

Outside, talk to the man in white. He's Rufus, son of the Shinra president. The other characters will return to the floor below, and you must lead them outside (you can also choose to un equip Aeris' and Cloud's materia in case you want to juggle them around for the upcoming battles). Your team now consists of Red 13, Barret, and Aeris; don't forget to re-equip your Materia (it seems as if the top option removes it... ) Head to the lift (by taking the lower door). When you activate it, you are attacked by a huge gun-wielding machine while going down the side of the Shinra BOSS TIPS: HUNDRED GUNNER LV: 18 HP: 1600 MP: 0 weak against Lightning You can only use long-range attacks, so use Barret's attacks and his Limit Break as well as magic to harm this foe. Poison-based magic inflicts no damage, while Bolt does the most damage.

Red 13 is a sitting duck if he doesn't have any spell Materia equipped, so be sure to deck him out with some magic spells (he can still use his Limit Break). When you inflict enough damage, the boss starts to break down. After the second collapse, he starts firing heat blasts that damage all After killing the boss, you must fight a flying machine. BOSS TIPS: HELI GUNNER LV: 19 HP: 1000 MP: 0 weak against Lightning As with the other boss, don't use Bio but do use Bolt. You may be weak after the last battle, so make use of Potions, the Restore Materia, and Aeris' B 1 / 1 Break (Healing Wind) to restore lost life.

You " ll win a The scene switches back to Cloud. Heal yourself if necessary, equip Materia, then press Start. Rufus will then attack you. Feel free to adjust his equipment/Materia if need be before the battle. BOSS TIPS: RUFUS LV: 21 HP: 500 MP: 0 DARK NATION LV: 18 HP: 140 MP: 80 Kill the panther guardian first, then go after the boss. Although you can't do anything about the panther casting Barrier on Rufus, you can use magic instead to inflict damage.

He can only hurt you with his shotgun, so don't worry about healing yourself after each round (just heal yourself when your life gets lower). Sock him with your Limit Breaks and he " ll escape onto the circling helicopter after you " ve damaged him enough. Cloud will get a Protect Vest and a Guard Source Leave the rooftop and head back to where Tifa is waiting for you. As Aeris, try to approach the front doors.

After a short conversation, you and the gang will escape by motorcycle (and truck). Your team is now made up of Cloud, Tifa, and Barret. An option screen appears where you have the following options: Be sure to re-equip Materia before returning to the game! Use the controller to move any any direction. Pressing S makes you slash to the left, and pressing O makes you slash to the right. The object here is to protect your friends in the truck from enemy cyclists.

Eventually, you " ll reach a dead end and fight the boss. The amount of life you start off with during the battle depends on how much life you and your friends lost during the high-speed escape. If a character lost all his life, he begins with only 1 point when the battle starts, but since the boss gets to make the first attack, they " ll have to be revived using Phoenix Downs if there are any party members who survived. The boss is a spiked, armored robot with six wheels. BOSS TIPS: MOTOR BALL LV: 19 2600 MP: 120 weak against Lightning This boss gets a free attack from behind... sheesh.

Most of his attacks do little damage, but his Fire thrower and flying fire sweep attacks can kill your party in a single blast (the fire sweep does around 220 damage)! The best way to beat this group is have your party consist of Aeris and Barret. Give the All and Restore materia to either Cloud or Barret, and give the other character Lightning. This way, you can heal with one character, attack with another, and then use Aeris' Limit Break to keep your life up at all times. Ice works better than Fire against the boss (for those characters that don't have Lightning equipped). Remember, your rows are reversed when attacked from behind, so put Cloud and Barret in the back and Aeris in the front if you want them to line up properly when the boss shows up (assuming that's who you use...

I found that they worked the best). If you beat the boss, you " ll get a Star ITEMS IN THIS AREA: Ether x 3, Peacemaker, Guard Source, Choco/Mog You " ll find yourselves outside of the gate after beating the boss (you could also see this scene by going south from the church where you met Aeris the first time). Decide who will be in your group, then head towards the screen to exit and arrive at the World Map (the outside L 2 /R 2 Change from overhead / side view L 1 /R 2 Same effect as L 2 /R 2 Turn left / right (during side view) Start x 2 Shows Large World Map Kalm Town isn't far from Midgar; you should be able to see it if you walk north a ways. Go into the inn to see the rest of the gang waiting for you. Cloud will talk to the others about Sephiroth via a series of - You " ll start off in a truck being driven by Shinra soldiers. After talking to the soldiers and Sephiroth (Cloud's former ally in the Shinra army and now a wanted criminal), the truck will be stopped by a dragon.

You " ll have to fight it, but Sephiroth (who is Shotgun- powerful) can kill it in two hits. In the flashback, Cloud's portrait is different; this 'Young Cloud' is of a low level, but Sephiroth is so strong that you need not worry about losing battles. However, you can't control Sephiroth's actions and you can't hurt him (because of your low level), either. Although Young Cloud comes equipped with an Pre-emptive materia and Sephiroth has several mastered materia equipped, you can't take them for your own (although you can if you use a Game Shark code... see section 14). Also, Young Cloud and Sephiroth can't use Limit Breaks (because they don't have - After the battle, you " ll end up in Nivelheim, Cloud's hometown.

Talk to Sephiroth and the guards if you wish, then head north. If you want to look around the town, feel free to, but nothing you do during this part of the game has an affect on the rest of your quest (although is does affect the character's questions and reactions to Cloud's story). One thing you might want to do is go into Tifa's house (the large building on the 'southeastern's ide of town). You can read her stuff, play the piano (if you play the 'Highwind' theme, Cloud will act like he remembers it from som where), or even search her closet (hey, they changed 'slightly-stretched underwear' to 'orthopedic underwear'. What's the big deal? : ) ) Also note that you can't get Vincent Valentine during Cloud's flashback because you can't examine the safe: (- When you " re done looking around town, go to the inn and head upstairs.

Talk to Sephiroth and choose to get some sleep. The next day, talk to Sephiroth and get your picture taken, then sit back and watch the FMV. When you " re in control of Cloud, head along the bridge and talk to Tifa, then talk to her again further along the bridge and it will break. After you " ve recovered, head northeast into the cave, then keep heading north.

Eventually, you " ll arrive at the Jenova plant. Enter it, head along the beams, then walk onto the wood platform and climb down the chains and go after Sephiroth. Talk to him in the next area, examine the chamber to the left of Sephiroth, then talk to him twice, once to make him move out of the way and once to make Cloud look inside the chamber. After Sephiroth goes ballistic, you " ll return to Kalm Town. Pick the top option to save your game, or the bottom option to continue. Cloud's narrative starts off back at Nivelheim, where he enters the large mansion at the edge of - Inside, climb the two staircases and head to the right.

Enter the lower door and make your way into the next room; if you examine the circular part of the stone wall, a passage appears. Enter it and climb down the spiraling walkway until you reach the bottom; keep walking from here to find a library. Leave after Sephiroth finishes talking. After Cloud wakes up, return to the library. Sephiroth gives a little speech then he exits the mansion; return to the town square. Try entering the house to your right. - Back at the Jenova plant, return to the area with the chambers after witnessing the struggle between Tifa and Sephiroth.

Examine Tifa to carry her out of harm's way, then run up the stairs and enter the door that Sephiroth opened. After the FMV sequence, Cloud's flashback ends and you are returned to Kalm Town. Note that you have to go to Kalm Town to proceed with the game; you can't make your way through the Mythril Mines beforehand, although you can visit the Chocobo Farm if you want to. As for treasure, there's an Ether in the door beneath the stairs in the house near the inn, another Ether in the cabinet on the second floor of the house to the right of that house, and a Peacemaker in the chest on the second floor of the third house (take the curving stairs). If you take the normal stairs in the same house, you can get a Guard Source in the cabinet by the little girl. Finally, in the house on the other side of the town, there is an Ether in the door beneath the stairs on the north wall of the first floor.

Oh, you " ll be given the PHS (Party Hentai System) when you talk to your allies on the first floor of the inn; it allows you to switch group members whenever you want, providing that you " re in the World Map or standing on a Save Point (there are a few exceptions to this rule). Leave the town and head east to reach the Chocobo Farm. Talk to the Chocobo at the front end of the pen and choose the top option to see the big yellow birds dance; you " ll get the Choco/Mog materia afterwards. Then, talk to Choco Billy (the man with the hat) in the stables behind the pen. Choose the first option, then the 4 th option, then the top option again. Providing you have 2000 gil to spare, he " ll sell you a Chocobo Lure materia, which lets you attract chocobo's to ride.

To catch a chocobo, wander around outside on the chocobo tracks (in this area of the game, you can meet them on the light patches of grass, too), until you are attacked. If a chocobo is one of your opponents, then kill off the other enemies and when the battle ends, you " ll be riding the chocobo. If you attack the chocobo, it will hurt you and the other enemies, then escape, so you " ll have to try again. Don't forget, you can only fight chocobo's if you have the Chocobo Lure materia equipped.

When riding a chocobo, your can move around normally, and you won't get attacked by enemies. You can press X to dismount, but if you do this, the Chocobo will run away and you " ll A little to the south and directly west of the Chocobo farm is a cave, but a creeping snake in the marsh before the cave entrance will rise up to attack you. Instead of trying to kill it now, go get a Chocobo instead, who can outrun the snake and enter the cave. Yes, you will still get attacked if the snake touches your chocobo. Note that you can run across the marsh on foot, but nothing special happens if you do so (and it's nigh-impossible to pull off without BOSS TIPS: MIDGAR ZOLOM LV: 26 HP: 4000 MP: 348 This boss has two deadly attacks: one is a tail swipe that knocks a team member off-screen and puts them out of commission for the rest of the battle. The other one is the Beta enemy skill, which inflicts around 1000 - 1200 points of damage (which spells instant defeat if your allies are weak, although you should try to pick up this skill if you have a Take no Was equipped).

Along with his bite attack, this serpent can be a tough enemy if you try to fight him earlier in the game. It's easier if you try to defeat him after you have Cid's airplane, since you can use Limit Breaks and powerful summon and magic spells to kill it. Unfortunately, you get a measly amount of EXP, AP, and gil for beating the boss and what's worse, he reappears when you return to the World Map, so you " re right back where you started. Note that if Midgar Zoom knocks one of your allies off-screen, the game won't end should the other members be killed; instead, you " ll find yourself standing at the edge of the marsh. The first time you get across the marsh, you " ll see a large snake impaled on a tree. Just exit the screen to continue playing.

Also, if you get off your chocobo while on the patch of grass before the mine entrance, he " ll stay there in case you need to return to the farm (this doesn't seem to happen all the time -- I don't know why). If you " re strong enough, you can get to the Mythril Mines without ever having to ITEMS IN THIS AREA: Ether, Tent, Long Range materia, Mind Source x 2, Elixir, Power Wrist, Shiva materia, Grenade or Potion x 6 or Ether x 6, Enemy Skill materia, 1 / 35 Shinra x 2, Luck Source, Power Source, Guard Source, Speed Plus Source, Silver Glasses or HP Plus or Force Inside the Mythril Mine, head northeast to find a green Ether on the stone steps. In the chest is a Tent, so be sure to grab it. If you try climbing up the brown vine on the western rock face, you " ll find a purple materia (Long Range). Climb back down, return to the first area, then head left. Make your way southeast to find a chest with a Mind Source inside, then head west to reach the next area.

Here, you " ll run into some of the Turks again: Rude, Elena, and Tseng. Once they leave, walk north. There's a chest with a Elixir inside it and a Hi-Potion just to the north of the chest. Return to the area where you met the Turks, climb up the vine, and go through the door to exit the mine and return to the World Map. From now on, you can meet Yuffie in the forests and have her join you (refer to section 8. 1 for Nearby is a rocky outcropping with a huge bird statue atop it, the Condor Fort. Enter it and choose the second option when talking to the man out front.

After climbing up the rope, you " ll find yourself in a town built into the rock itself. There is a Save Point, item shop, bedroom (you can sleep for free), and Materia shop here. Talk to everyone. If you have enough Gil, you can hang around and fight the 'mini-battle' as many times as you want (it's fun! ). Otherwise, leave and go northwest through the forest to Junon Town by the shore. For information on fighting the battles, refer to section 7. 8 (Having Fun).

KM's note - Okay, folks, from here on out, it's all based on the Japanese version of my FAQ (mostly). So enjoy, and I'll be back with Once you arrive at Junon, talk to the villagers, then go down the stairs to the shore. Here, a young girl named Purishira is playing with a dolphin. Out of nowhere, a big flying boss shows up and attacks her, BOSS TIPS: BOTOMUSUWARU (Bottom Swayed) LV: 23 HP: 2500 MP: 100 There's not much to worry about; just attack with Lightning or Poison-based spells and keep your life up.

Since this guy's flying, some characters can't attack him (like Tifa), while some can (like Cloud). Find out which guys should be casting magic and which should be attacking early on in the battle. Sometimes, the boss puts an HP-reducing bubble around a character. It only disappears if you cast a magic spell upon it (this won't hurt the 'bubbled' person).

If you have the Affect All materia, you can use this to cast a spell on the bubbled person and the boss at the same time. Before dying, the boss will attack with a wave, (he can do this normally, but always does one before he disappears) so watch out and make sure your hp is high enough to withstand an attack. If you want, you can equip characters (like Barret) with weaker, long-ranged weapons so that they can attack the boss, but it may not be worth it. You " ll receive a Power Wrist when the battle is over. After killing the boss, you " ll have to revive Purishira. To do this, watch the lung-shaped meter that appears in the upper right.

Press the S button once to make the meter start to raise. Just as it reaches the top, press S again to make Cloud breathe into the girl's mouth. It will take a couple of tries. Afterwards, go to the house near the entrance to town and talk to the person there (for some reason, choosing the top option won't make Cloud go to bed, but if you go back in the house and try again, he will go to sleep). During the night, Cloud will have another bad dream. In the morning, leave and go to the house above the stairs (your friends will be gathered near it).

Purishira will give you the 'Summon Shiva' materia, a gift for saving her life. Follow her to the shore, then talk to her a second time. Barret will show up and the girl will keep talking; when you have the chance, choose the middle option. Your goal in this part of the game is to leap atop the iron beam above the electrical tower so that you can sneak into the heart of Junon Town. Your S Makes the dolphin flip you into the air If you get to close to the electric blasts traveling along the tower, you " ll get shocked and will have to try again (just pick the second option). The easiest way to get up there is to simply not move and press S.

The dolphin will miss and deposit you near the bottom of the screen. However, you " ll be perfectly positioned, so if you press X again, Cloud will land on the beam. Once you " re on it, head to the left to get a good view of the flying airship 'Highwind'. Make your way south (towards the 'front' of the screen) to continue. The next area has a higher and lower level. If you investigate the box- like switch, you " ll be taken to the lower level.

From there, head south to find a building. There is a projecting roof nearby which has a door underneath it; just press against the edge and you " ll enter a hallway filled with soldiers. In the halls, go up to find a locker room. Check out the half-open locker and choose the second option to dress up as a guard. When the captain of the guards asks you another question, pick Then, leave the locker and take note of the Save Point before heading through the door (follow the other soldiers). Now that you " re outside, go into the first alleyway.

You " ll come across a group of marching soldiers. The head guard will want you to join in and march with them perfectly, so it may take a couple of attempts before this event will end. You also have to move your gun in time with the soldiers by pressing and releasing the O button. Depending on how high or low the counter was during this scene (the one in the lower right-hand corner), (I'll figure out the rest later... ) Afterwards, you " ll have to stand at attention while Rufus and Heidegger talk to each other... press in any direction and the captain of the guard Bibliography:


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